When I free up some CPU time I will test the algorithm on Komodo and report the benefit (or lack thereof.)bob wrote:I finally stopped the test last night, error bar was down to +/- 8, difference was +18 Elo. Not insignificant, but also not in line what claims I had seen on freechess. One person there claimed +100 or so which would be remarkable for any change.Mangar wrote:Hi,
for the example of stockfish implementation of singular extension I suspected a better result in faster time controls. Stockfish is extending at 8 remaining depth for non pv and 6 remaining depth for pv nodes. In fast time controls I expected most relevant hash entries are not overwritten. In long time controls it should get more and more random if using the same hash size.
Greetings Volker
Singular Extensions
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Re: Singular Extensions - long games
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Re: Singular Extensions - long games
Well i expected a better result at longer tc like 10+10 which btw is too long to test at for anyone unless you have a cluster.
So the results we see here are disappointing and that is a big understatement compared to previous hype.
I honestly did not expect stockfish singular to do that bad especially at 5 + 5.
I think I just got back 7-8 elo (that is 1% increase in 3000games against 11 opponents, played twice for confirmation) by doing
recapture extensions at depthleft >= 4 which I left out in the past..
Well we now know what to expect of them. It may very well be we have different holes to fill in elsewhere but I agree with Bob that
there are more reasonable ways to deal with those issues.
So the results we see here are disappointing and that is a big understatement compared to previous hype.
I honestly did not expect stockfish singular to do that bad especially at 5 + 5.
I think I just got back 7-8 elo (that is 1% increase in 3000games against 11 opponents, played twice for confirmation) by doing
recapture extensions at depthleft >= 4 which I left out in the past..
Well we now know what to expect of them. It may very well be we have different holes to fill in elsewhere but I agree with Bob that
there are more reasonable ways to deal with those issues.
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Re: Singular Extensions - long games
For those interested in the singular extension idea, I'm running a test using my laptop which is not doing anything useful. So it will take many days to get significant results, but this is Komodo's implementation of the singular hash table move vs the identical version of the program without the singular move.
The results should of course be taken with a grain of salt as there are so many things that can make this not so easy to compare. One might imagine that the program was tuned with these extensions on for example.
Or it could very well be that this algorithm is strongly affected by what other extensions you use.
However, I clearly remember that we got an immediate and large ELO increase without any further turning of other parts of the program. We did not adjust LMR or anything else. We may have adjusted the program since then of course.
Here are some basic details of how I do this in Komodo: This is done in PV nodes only, there must be a hash table move available, not generated from IID, I use 0.80 pawn margin with a zero window search reduced always by 4 ply and the test is only done when the depth remaining is 5 or greater. I don't take into consideration whether the hash table score is a bound nor do I consider the depth of the hash table entry. I noticed that stockfish looks at some of these issues but I don't.
Since the sample is only 37 games, I seriously doubt we will see a 40 ELO gain but it seems like I remember it being something like 20 or 30 ELO, it was a long time ago when I implemented it and things might have changed since this so the results will be interesting to me also.
If I don't get too distracted and the results are interesting, I will add a foreign player to the mix later.
The results should of course be taken with a grain of salt as there are so many things that can make this not so easy to compare. One might imagine that the program was tuned with these extensions on for example.
Or it could very well be that this algorithm is strongly affected by what other extensions you use.
However, I clearly remember that we got an immediate and large ELO increase without any further turning of other parts of the program. We did not adjust LMR or anything else. We may have adjusted the program since then of course.
Here are some basic details of how I do this in Komodo: This is done in PV nodes only, there must be a hash table move available, not generated from IID, I use 0.80 pawn margin with a zero window search reduced always by 4 ply and the test is only done when the depth remaining is 5 or greater. I don't take into consideration whether the hash table score is a bound nor do I consider the depth of the hash table entry. I noticed that stockfish looks at some of these issues but I don't.
Code: Select all
RANK ELO +/- Tme/Gme Tot Gms PLAYER
------- ------- ----- ---------- ------- ----------------
1 3000.0 115.0 103.710 37 komodo 1.2
2 2962.8 115.0 102.730 37 komodo 1.2-noSing
Since the sample is only 37 games, I seriously doubt we will see a 40 ELO gain but it seems like I remember it being something like 20 or 30 ELO, it was a long time ago when I implemented it and things might have changed since this so the results will be interesting to me also.
If I don't get too distracted and the results are interesting, I will add a foreign player to the mix later.
Don wrote:When I free up some CPU time I will test the algorithm on Komodo and report the benefit (or lack thereof.)bob wrote:I finally stopped the test last night, error bar was down to +/- 8, difference was +18 Elo. Not insignificant, but also not in line what claims I had seen on freechess. One person there claimed +100 or so which would be remarkable for any change.Mangar wrote:Hi,
for the example of stockfish implementation of singular extension I suspected a better result in faster time controls. Stockfish is extending at 8 remaining depth for non pv and 6 remaining depth for pv nodes. In fast time controls I expected most relevant hash entries are not overwritten. In long time controls it should get more and more random if using the same hash size.
Greetings Volker
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Re: Singular Extensions - long games
I forgot to mention that these games are hyper blitz speed. I'm running 4 simultaneous games on a 2 core laptop at 60 seconds + 1 second Fischer time control.
And here is an update:
And here is an update:
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RANK ELO +/- Tme/Gme Tot Gms PLAYER
------- ------- ----- ---------- ------- ----------------
1 3000.0 84.6 106.010 68 komodo 1.2
2 2974.6 84.6 105.078 68 komodo 1.2-noSing
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Re: Singular Extensions - long games
What time control are you using ?
IIRC Zappa used to use these singular extensions and had a capability to display singular moves in its PV. When I watched it play most of the time it was captures.
I think yours is as constrained as it gets.At PV nodes only makes it a hand full of nodes to test for singularity. And 0.8 pawn margin, I think that is too big. That will not consider many good positional moves. Most will be captures and devastating positional moves better than any other move. The 20-30 elo advantage is more believable especially if we consider everyone does different forms of reductions and extensions.Here are some basic details of how I do this in Komodo: This is done in PV nodes only, there must be a hash table move available, not generated from IID, I use 0.80 pawn margin with a zero window search reduced always by 4 ply and the test is only done when the depth remaining is 5 or greater. I don't take into consideration whether the hash table score is a bound nor do I consider the depth of the hash table entry. I noticed that stockfish looks at some of these issues but I don't.
IIRC Zappa used to use these singular extensions and had a capability to display singular moves in its PV. When I watched it play most of the time it was captures.
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Re: Singular Extensions - long games
Yes, but nevertheless, the Elo gain from 5+5 results compared to 10+10 results is remarkable. Because the difference is rather huge, it would be interesting to see some 60+60 results for comparison.Daniel Shawul wrote:Well i expected a better result at longer tc like 10+10 which btw is too long to test at for anyone unless you have a cluster.
So the results we see here are disappointing and that is a big understatement compared to previous hype.
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Re: Singular Extensions - long games
I answered that in my late and last postDaniel Shawul wrote:What time control are you using ?
Of course we tested many variations of this. I remember that the exact value of the margin made little difference in the ELO and so we wanted to error on the conservative side since we don't check too many things. So you are right about this not picking up moves of passed pawns for instance or other strong positional moves that might be singular. On the other hand, this is just a trade-off - the impact on the speed of the search is less when you use a big margin.I think yours is as constrained as it gets.At PV nodes only makes it a hand full of nodes to test for singularity. And 0.8 pawn margin, I think that is too big. That will not consider many good positional moves. Most will be captures and devastating positional moves better than any other move. The 20-30 elo advantage is more believable especially if we consider everyone does different forms of reductions and extensions.Here are some basic details of how I do this in Komodo: This is done in PV nodes only, there must be a hash table move available, not generated from IID, I use 0.80 pawn margin with a zero window search reduced always by 4 ply and the test is only done when the depth remaining is 5 or greater. I don't take into consideration whether the hash table score is a bound nor do I consider the depth of the hash table entry. I noticed that stockfish looks at some of these issues but I don't.
IIRC Zappa used to use these singular extensions and had a capability to display singular moves in its PV. When I watched it play most of the time it was captures.
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Re: Singular Extensions - long games
Stockfish 1.8 averages 21+ depth on my pc at 5 + 5. Singularity tests are done for depth >=8 or 6 so that is deep enough. This is also the case for smp search,LMR and other staff you use depthleft as a criterion to not do certain things below a horizon. If you do the test at reasonable TC to get the desired effect , there is no other reason why it would suddenly pick up momentum. That is why the rating lists at 40/4 and 40/40 of CEGT almost always map to one another. Did Stockfish show significant improvement there ? If so I would be more inclined to beleive you 

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Re: Singular Extensions - long games
CEGT List
40/4
40/20
I don't know if the same base is used for the lists , but if it was then infact stockfish seems stronger in blitz not longer tc. Even if that was not the case, the relative ranking almost remains the same.
So the singular extensions or anything else for that matter is not suddenly giving it a push.
40/4
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Stockfish 1.8 x64 1CPU 3128 16 16 1300 67.0% 3005 35.6%
Stockfish 1.7.1 x64 1CPU 3099 11 11 2340 62.0% 3014 36.2%
Code: Select all
Stockfish 1.8 x64 1CPU 3090 20 20 650 62.8% 2999 45.8%
Stockfish 1.7.1 x64 1CPU 3084 17 17 875 61.6% 3002 47.8%
So the singular extensions or anything else for that matter is not suddenly giving it a push.
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Re: Singular Extensions - long games
I'm not sure who you are addressing. If it's me, my belief is that SE helps more with depth - I have no proof to offer up however and it's only a hunch on my part.Daniel Shawul wrote:Stockfish 1.8 averages 21+ depth on my pc at 5 + 5. Singularity tests are done for depth >=8 or 6 so that is deep enough. This is also the case for smp search,LMR and other staff you use depthleft as a criterion to not do certain things below a horizon. If you do the test at reasonable TC to get the desired effect , there is no other reason why it would suddenly pick up momentum. That is why the rating lists at 40/4 and 40/40 of CEGT almost always map to one another. Did Stockfish show significant improvement there ? If so I would be more inclined to beleive you