Mike S. wrote:mclane wrote:komodo and stockfish are intelligent evaluation programs.
ippo/ivanhoe or rybka etc. are stupid search programs.
Simple explanations are always popular, but I disagree.
ok.
Is there ANY statistical prove of the above?
if you play very slow games, maybe you let us know
how should it ? the world is testing bullet and blitz games...
Is there any rating list, tournament or test suite result which can back up this view?
no. its my observation from watching 40/120 games and correspondance chess positions with the named programs.
how shall i quantify it when it is about quality ?
I don't think so. I think it is just a comfortable, simple approach to escape from a difficult complexity.
But is it true?
IMO it is.
IF we have stupid and intelligent programs, the logic is wrong that the stupid ones should be stronger in bullet.
really ?
i don't think you are right with your claim.
in bullet games, in blitz games, the fast searchers are FASTER in depth then the intelligent searchers.
so the stupid programs are stronger in bullet, because they make more progress in the search tree. but as the tree explodes, the progress decreases. the slow programs reached a depth where they do not oversee simple tactics and they can even overtake the fast searchers. this happens for a very long time in computerchess. always on different levels, but there is IMO no big difference between Mephisto MM2 beeing good at blitz and Mephisto III being bad at blitz but both making different kind of progress with time passing.
Mephisto III makes bigger progress in playing strength than Mephisto MM2 because MM2 is stupid and Mephisto III is intelligent.
similar things happen with komodo/stockfish and rybka-clones.
only that it is on a much higher level. instead of 3 or 7 plies, it is about 20 plies.
The opposite would be true.
no.
Because
if the tendency is that deep search beats knowledge, that should happen the more the bigger the depths are. But that is not at all what we observe if we compare Ippos & Rybka to Komodo & Stockfish.
Maybe my explanation is even more simple but true: Rybka, Ippo & Co are simply better.

The weaker engines just benefit from the
bigger draw rates at big depths/long time controls.
take hiarcs. hiarcs is very strong on the ipad. but weaker on the pc in relation to the other programs. that is because the architecture of todays pc's completely supports fast searchers. its all about speed and depth .
kind of race between simple CPUs (arm architecture) and Motorolas monster CPUs 680x0.
IMO hiarcs is a much better tool for analysis than rybka is. although rybka might be stronger in bullet or blitz games then hiarcs.
same counts for stockfish/komodo.
in bullet and blitz games, hiarcs is outsearched. it has more knowledge but is outsearched 4-5 plies.
if you let them compute 40/120 games, or even longer, the knowledge suddenly brings a new quality into the whole thing, and the intelligent program can see something BEYOND the horizont the fast searcher cannot see.
What seems like a fairy tale today may be reality tomorrow.
Here we have a fairy tale of the day after tomorrow....