Human killer engine - a cafè-monster

Discussion of anything and everything relating to chess playing software and machines.

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JBNielsen
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Joined: Thu Jul 07, 2011 10:31 pm
Location: Denmark

Re: Human killer engine - a cafè-monster

Post by JBNielsen »

I had a look at the book "Computers, Chess, and Cognition" 1990 by Marsland and Schaeffer.

P. Jansen has written chapter 10 Problematic Positions and Speculative Play".

It deals with play against humans.
It mentions Swindle positions and Trap positions, better play using endgame databases (best try to win a drawn position, or win/draw in a lost position) and annotating games with a human understanding.

The book is from 1990.
How much further have we come the past 24 years concerning human play and understanding?

Almost nowhere…..

PS.
Much more info in this thread:
http://talkchess.com/forum/viewtopic.ph ... _view=flat
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fern
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Joined: Sun Feb 26, 2006 4:07 pm

Re: Human killer engine - a cafè-monster

Post by fern »

Jens:
The guy that developed in full that concept was Chris Wittington in his CSTAL I and II. He also explained the full idea. He talked of an engine -his- capable of spreading a fog of confusion to envelope the human player. He talked of traps and dangerous threats that are perhaps weak from the point of view of an engine, but awful when seen by a human.
In even more far away you have the programs by the Spracklen, which had an stkle called "jungle style" that made more or less the same thing and caught more than a scalp in those days....
You can get Chris in facebook, where he post often I believe.

Fern