The matter of fact is that I am able to win all games I am playing in analysis mode against myself in the first 2 positions, and most in the third.hgm wrote:Of course not. Because again, these are just words, offered without any proof. Obviously your explanation would fail if all the Queens were substituted by Chancellors, which move as Rook or Knight. Then 2C + 3N would still only have 2 capacities. Can you show evidence that in KCKNNN (+Pawns) that is equal, the chances do not swing strongly in favor of the Knights side when you add two more Chancellors on both sides??? This whole concept of 'capacities' is just sprouting from your imagination, without any basis or validity in real life.Lyudmil Tsvetkov wrote:Well, because knights with queens complement better. In the Q vs 3Ns you have 2 capacities in the queen - diagonal and linear, and only one in the 3 knights. In the 3Qs vs 2Qs + 3Ns you have 2 capacities for the Q side, and 3 capacities for the Q+Ns side. This brings an added value. Actually, while with a single queen or 3 queens you still have 2 capacities, in the 3Ns you have only one capacity, but in the 2Qs + 3Ns you have full 3 capacities! That makes a difference of 2 capacities, and that is very important. Do you agree now with my explanation?
Does this anser your question?You still did not answer why you claim that the knights would interdict access of queens to squares on the board, when I showed with counting mobile squares in the 3 diagrams I posted that mobility even with this strange imbalance is still a function of centralisation (quite explicable, as the piece values themselves are a function of a measurement of average mobility performance on an empty board), while at the same time in all 3 positions the knights enjoy extremely good defence. So that, actually, elephantiasis is due to unnaturally high mutual piece defence (with its corresponding bonus points), and not to square interdiction. Would you admit your theory was wrong?
[d]8/6p1/p1knn3/2n3n1/2n3P1/2P1nn2/Q7/KQQ5 w - - 0 1
well, let's say I would not be surprised. The Pawns are spread out, with clearly disadvantages the Knights. Remove the 4 outermost Pawns on each side, and I would not be so sure.[d]1nn1k1n1/pppppppp/8/8/8/8/PPPPPPPP/3QK3 w - - 0 1
I do not know why, but in my analysis games I win all with white. It seems that 1.d4 is the best move for white, and it seems that black loses fairly quickly. Do you agree that white is winning here?
More interesting seems whether you can also win this against Stockfish, when the latter plays black. Are you better at this than an engine, or worse? Is there any merit in listening to your analysis of this, or would it be better to just have the engines battle it out, and collect the statistics?
Not without proof. Even if with the same Pawn distribution it would be won with Q-3N, it is not obvious at all that you could force conversion to it against an opponent that consciously avoids such conversions. Perhaps you could beat Stockfish, but I don't believe for a minute you could beat QueeNy, (the latter with black). Show us the game where you do so.[d]1nnnknn1/pppppppp/8/8/8/8/PPPPPPPP/2QQK3 w - - 0 1
2Qs vs 5Ns. Natural initial position with advantage for neither side in terms of immaterial factors. I do not why, but in my analysis games, I am winning most of the games with white. And I definitely think this is won for white. Do you agree with that?
Thousands of games with a variety of engines, and engines that were particularly modified to understand this position, have demonstrated beyond a shadow of a doubt that this position is utterly lost to white. No chance at all. so much for your intuition. QueeNy always wins this with black, even against tactically superior engines that know about the Q for 2N trick.[d]nnnnknnn/pppppppp/8/8/8/8/PPPPPPPP/Q2QK2Q w - - 0 1
3Qs vs 7Ns in a natural initial position. This is the Lucas position, but you might also use the position you posted with queens on b1 and g1. Do you agree that white is better here? I did not try analysing this extensively, as it is a bit complex, but I think it is still much better for white, although more difficult to play than the 2 other positions. Do you agree that white is better here? I think the fact that Disco managed to draw here points that the 2 other positions favour white even more, and maybe Disco did not play an optimal game for white (Lucas will excuse me, but I have my doubts). I think white is better even here.
OK, I am waiting for your wins against QueeNy.So, let us concentrate on factual assessment to see who is right. Any third party posting games/analysis with these 3 positions would of course be of great help.
Below a typical example of 3Qs vs 7Ns:
[d]1n1nkn1n/p1n2p1n/2p1p3/1p2Pn1P/2PP1QQ1/1P6/P7/4K2Q b - - 0 18
No chance for the knights, you see.
And a nice mating net:
[d]3Q4/8/1n4Q1/kn2Q3/1n6/8/Q2Q4/5QK1 b - - 0 1
Regarding complementarity rules, even Capablanca said that Q+N perform better than Q+B, because they have access to a wider range of squares on the board. Do you think Capablanca was stupid. I think Larry also conducted some experiments showing that Q+N perform better than Q+B. What do you think is the reason for this, if not complementarity? There are 3 basic piece types: rooks, knights and bishops, and you have to do something with that. The queen is just a combination of 2 piece types in many respects, at least in terms of the squares it has access to, but is more valuable than B and R as it moves quicker.
You did not answer if you acknowledge that elephantiasis, whenever relevant, is due to abundant piece defence, and not to interdiction of squares to opponent pieces. I showed 3 diagrams where this is evident, show me 3 where this is not so.
Regarding chancellors, what is the point of this? This is not a standard chess topic. 7 knights might still be, but chancellors. I once invented a chess set with a board of 14x14, 196 squares in all, 14 pawns and 14 pieces each side. Apart from a queen and a chancellor, there were pieces combining the moves of a bishop and a knight, and a very strong piece combining the moves of a bishop, rook and knight. I made myself a cardboard set and played some games on it, it was all very interesting, but complexity was beyond any grasp. So what, what s the point of this, how is this relevant to the topic we discuss on standard chess? I formulated some imbalances rules that are as practical as possible. If they work or not, only people that try to implement them might tell you. I think they make much sense indeed, but I am not a programmer to check this.
Regarding Queeny games, I am sure I will win most of the games with the queens, using more time to avoid some tactics, but what would be the point of this exercise? You need many games to come to a valid conclusion. OK, let us pick up the position with 2Qs vs 5Ns (a medium case) and try to analyse it further. I bet the queen side wins with a rate above 70%. If someone is able to play 20 games against different opponents of roughly equal strength at say, 5 minutes per game, that would be great, I just do not play too many engine-engine games nowadays.
