That was the one. Eventually Jeremy got tired of updating it to the latest SF version.peter wrote:Are we both talking about this one from Jeremy Bernstein?
http://www.open-chess.org/viewtopic.php?f=7&t=2663
The download-link given in that posting even works still
My "official" request to top engine programmers
Moderator: Ras
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Re: My "official" request to top engine programmer
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Re: My "official" request to top engine programmer
Thanks a lot, Daniel -- if there's a will...cdani wrote:Rodolfo Leoni wrote:Daniel, you are a great man!!!!cdani wrote: Done here!
http://www.andscacs.com/downloads/andscacs091142.zip
(Windows version)
Can someone test it and see if it behaves better in analysis mode? I will try it also.
Thanks
I always thought it, as ours peoples are a bit related. I live near Alghero, in Sardinia island, and it was a Catalan town. Its old name was "Alguier".
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I have done also a version of the current Stockfish (only Windows x64 popcnt) that have this change:
www.andscacs.com/downloads/stockfish_x6 ... alysis.zip
In the zip file there are two versions:
stockfish_x64_modern_170708_analysis.exe
stockfish_x64_modern_170708.exe
The second is normal Stockfish so one can compare.
The change is:I suppose that this is correct. Anyway just tell me.Code: Select all
if (!Limits.infinite) TT.new_search();

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Re: My "official" request to top engine programmer
That's it, Carl.carldaman wrote:That was the one. Eventually Jeremy got tired of updating it to the latest SF version.peter wrote:Are we both talking about this one from Jeremy Bernstein?
http://www.open-chess.org/viewtopic.php?f=7&t=2663
The download-link given in that posting even works still
http://www.open-chess.org/viewtopic.php ... =20#p22702
What a pity
Peter.
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Re: My "official" request to top engine programmer
It works similar to Critter sf but with more additional features, as fhe import epd, the hash merge, the hash prune. Search is faster if opponent plays the ponder move, even with ponder off. That's due to forward propagation, I guess.peter wrote:Are we both talking about this one from Jeremy Bernstein?
http://www.open-chess.org/viewtopic.php?f=7&t=2663
The download-link given in that posting even works still
To implement all of these features means a lot of work. I'm happy with the new Andscacs feature, for now, and I wait for the load/save hashes in Andscacs and "AndFish".

F.S.I. Chess Teacher
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Re: My "official" request to top engine programmer
Hi Rodolfo!
Yet I already did say thanks a lot to Daniel too
Of course, as a fastidious user one always tends to be unhumble.Rodolfo Leoni wrote:To implement all of these features means a lot of work. I'm happy with the new Andscacs feature,
Yet I already did say thanks a lot to Daniel too
Peter.
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Re: My "official" request to top engine programmer
Hi Peter!peter wrote:Hi Rodolfo!Of course, as a fastidious user one always tends to be unhumble.Rodolfo Leoni wrote:To implement all of these features means a lot of work. I'm happy with the new Andscacs feature,
Yet I already did say thanks a lot to Daniel too
Nice to meet you again.

I think there's a lot of potential in Andscacs and the best thing to do is to let Daniel working on it. If it's a little effort as to make hashes persistent in infinite analysis or to introduce a load and save command button than we can expect he'll do it, but when things become more complicated it'd be unfair to ask Daniel or anybody else to let his developement work apart. At least, for now.

F.S.I. Chess Teacher
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Re: My "official" request to top engine programmer
Great!cdani wrote:
The change is:I suppose that this is correct. Anyway just tell me.Code: Select all
if (!Limits.infinite) TT.new_search();
A change must not be big, to be useful.
I tested it and found out, that the amount of "hash_full" is now constantly calculated as 100%. The problem seems to be, that now empty entries are confounded with loaded entries.
My proposal to fix is in branch analysis of my fork of stockfish:
https://github.com/official-stockfish/S ... s:analysis
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Re: My "official" request to top engine programmer
Rodolfo Leoni wrote:If it's a little effort as to make hashes persistent in infinite analysis or to introduce a load and save command button than we can expect he'll do it, but when things become more complicated it'd be unfair to ask Daniel or anybody else to let his developement work apart. At least, for now.

I added to Andscacs the capability of saving the full hash to file, to allow the user to recover a previous analysis session and continue it.
The saved hash file will be of the same size of the hash memory, so if you defined 4 GB of hash, such will be the file size. Saving and loading such big files can take some time.
To be able to do it I have added 4 new uci parameters:
option name NeverClearHash type check default false
option name HashFile type string default hash.hsh
option name SaveHashtoFile type button
option name LoadHashfromFile type button
You can set the NeverClearHash option to avoid that the hash could be cleared by a Clear Hash or ucinewgame command.
The HashFile parameter is the full file name with path information. If you don't set the path, it will be saved in the current folder. It defaults to hash.hsh.
To save the hash, stop the analysis and press the SaveHashtoFile button in the uci options screen of the GUI.
To load the hash file, load the game you are interested in, load the engine withouth starting it, and press the LoadHashfromFile button in the uci options screen of the GUI. Now you can start the analysis.
(windows 64 popcnt)
www.andscacs.com/downloads/andscacs091148.zip
I have tested it a few times. If anything strange happens let me know.
I hope is useful to analyzers!
Daniel José -
http://www.andscacs.com

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Re: My "official" request to top engine programmer
Great !!!cdani wrote:Rodolfo Leoni wrote:If it's a little effort as to make hashes persistent in infinite analysis or to introduce a load and save command button than we can expect he'll do it, but when things become more complicated it'd be unfair to ask Daniel or anybody else to let his developement work apart. At least, for now.
I added to Andscacs the capability of saving the full hash to file, to allow the user to recover a previous analysis session and continue it.
The saved hash file will be of the same size of the hash memory, so if you defined 4 GB of hash, such will be the file size. Saving and loading such big files can take some time.
To be able to do it I have added 4 new uci parameters:
option name NeverClearHash type check default false
option name HashFile type string default hash.hsh
option name SaveHashtoFile type button
option name LoadHashfromFile type button
You can set the NeverClearHash option to avoid that the hash could be cleared by a Clear Hash or ucinewgame command.
The HashFile parameter is the full file name with path information. If you don't set the path, it will be saved in the current folder. It defaults to hash.hsh.
To save the hash, stop the analysis and press the SaveHashtoFile button in the uci options screen of the GUI.
To load the hash file, load the game you are interested in, load the engine withouth starting it, and press the LoadHashfromFile button in the uci options screen of the GUI. Now you can start the analysis.
(windows 64 popcnt)
www.andscacs.com/downloads/andscacs091148.zip
I have tested it a few times. If anything strange happens let me know.
I hope is useful to analyzers!
Yes, it'll be very usefuk.

I'll test it tomorrow. Thanks again.
F.S.I. Chess Teacher
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Re: My "official" request to top engine programmer
I tried this. hash is only 4 meg. do you know how does one change that?peter wrote:Are we both talking about this one from Jeremy Bernstein?
http://www.open-chess.org/viewtopic.php?f=7&t=2663
The download-link given in that posting even works still