Komodo has scores of ideas in it, so you cannot isolate just one of them and claim it's responsible for a given result. To do this we would need to test Komodo with and without SE.
But I don't actually have a strong opinion on this, I know I could very well be wrong. But I do have at least a (weak) rationale for thinking so. It is based on my own notion that anything that intelligently improves selectivity should improve the programs scalability. For example if you can reliably prune (or reduce) more moves, your program will benefit more with time. A "correct" extension to me can be cast as a scalability improvement, it's sort of like reducing all moves except the extended one.
If the SE is actually improving it, other things must be slowing it down, for the overall effect to be neutral
as such. I do not think so. _Especially_ not with extensions. They have been very successful in the past when
the depths were limited. When we start getting reasonable depth, they all went out of the window.
I barely use the check extension nowadays. Many times here we have ideas which supposedly work at longer TC but foundout otherwise. Before CEGT came here
I was actually one of those believers.
For selectivity, I believe that as long as there is no obvious flow in short TC tests (like not getting enough input by using too large depthleft parameters), what you get in the long run is what you see at short tc.
The scalability of SMP,LMR and many other things have been discussed here before.. Bob can say more on this.