hgm wrote:You have to see it in action to judge it. Perhaps I should set up a server running demo games. Spartan Chess has many interesting unusual features. But the main reason I am so impressed with it, is that it does not seem to have any flaws. The distribution of piece values is such that you get very natural evolution of the game towards an end-game,
Well yes and exactly this is a great flaw!

I've seen you say that you perhaps lean to believe that Spartan Chess may be even better than Chess.
Now i've seen the game: No way!
Yes it's well balanced, yes all the new concepts are great and imaginative, yes endgames have a certain type of dynamics with no draw on the horizon as it mostly happens in Chess, BUT, a big but is that it misses the magic of Chess. What is this?
Attacking combinations and sacrifices or exchange sacrifices!
It's far far more difficult to create an attack to the King in Spartan Chess. No more sacrifices. No more Rook for Knight or Knight/Bishop for Pawn sacrifices. The short range of the Spartan army forbids that. Spartan army can't afford to give material in the middlegame.
All in all is a great game but it is way behind Chess.
BTW i have realized these days that i'm playing this game, that there is a flaw in Hoplites and Pawns strength distribution.
Pawns can attack with 2 ways and can move with 1. Hoplites can move with 2 ways and can attack with 1.
So you can block Pawns with 1 way only, while you can block Hoplites with 2.
Double reason.
It's a clear disadvantage of Hoplites movement compared to Pawns in opening and middlegame.
In endgame since there are not much pieces remaining, the blocking part is eliminated and the movement in 2 directions may even help them! But Spartans have first to survive reaching an endgame.
BTW what values you have put to all 12 pieces of Spartan Chess? I'm speaking about Fairy-Max but since it's relatively primitive and you may have used heavy approximations, what values you would have put to Joker for example?
I'm very interested in the Spartan values(as also in Persian values whether you have kept the same as in Chess), as also to the 2 Kings of Spartan although setting the values to Kings is more tricky.
And if you really didn't want to rely on your personal opinion setting those values, what (quick-not taking weeks) method you would have used to derive them?
I'm aware of
"Safe Check" method and Reinhard Scharnagl's method but they don't seem to work for leapers like Captain or Lieutenant.
You can still, for safe check method, make the assumption to the calculations to include positions where a piece is standing in front of the King so the leaper safe checks him, but then the calculations are very hard. (Or not? Hm....

I will try.

)
But do you know of any method other than these 2 for deriving good pieces values?