Stockfish 4 v Houdini 3 at long time control

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beram
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Joined: Wed Jan 06, 2010 3:11 pm

Re: Stockfish 4 v Houdini 3 at long time control

Post by beram »

PawnStormZ wrote:  
             Hi Bram.   I have no idea why Houdini moved on depth 1 in game 34 at move 97.  I do not know how much time it had left at that point, but it looks like it took just about the full "increment" before moving.  Something must have caused it to "get stuck" at depth 1 for the whole 30 seconds.  It was taking about the same time for a few moves before but getting much deeper.
 
             With game 67 there must have been some problem with the GUI sending the moves of the game (after the start moves) to the pgn file.  My original file only has the moves through the end of the start position after White's 7th.  Sorry, but there is nothing that I can do at this point to recover the moves.  Another possibility is that Houdini did not respond after the book moves, and the GUI considered it a loss on time; that is supported by the fact that the comment for "termination" says "time", and the time between the start of this game and the next was 2 hours; Houdini must have "hung" on its first move out of book.
 
             If the match had been close, I would re-play at least game 67, maybe 34 too, but here it is probably not worth it.  I am considering re-running the whole match, with the same start positions, but with Houdini set to contempt 0.  That should allow it to play at full strength against an opponent that is at least its equal.
 

Thx Pal, for your reply and concern
Off course its totally up to yours, but I rather would like to see a match between Stockfish latest dev. under same conditions against Komodo 6
And for Houdini 3 contempt=0 , lets just wait for Houdini 4 later on in november
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Matthias Gemuh
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Joined: Thu Mar 09, 2006 9:10 am

Re: Stockfish 4 v Houdini 3 at long time control

Post by Matthias Gemuh »

PawnStormZ wrote:  
             Hi Aloisio.  I am sure that others will correct me if needed but in simple terms, I think it is a way that windows (or other OS also?) can keep a large block of memory "all together" so that the program (like a chess engine) can access that memory faster.  It helps the program read and write data more quickly out of and into memory.

             I think that it has its issues because after programs open and close a bit (which happens often when running a tourney) then there is not a large enough continuous "page" to "hold" and give out.  I did not want to bother with something like this which seems more trouble than it is worth, though obviously it has its advantages, or no one would be using it.

 
Large Pages should NEVER be used in "equal-chances" games. !!! :!: :!:
My engine was quite strong till I added knowledge to it.
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