Hello,
No, that's why I included 3 libraries in the release.
I develop with QtCreator on Windows. I didn't found a way to include
the libraries into the code.
I just notices that the file source.zip contains the old sources,
and not the recent ones. Since I am very new to github, do you know
why ?
Philippe
New engine releases & news H1 2023
Moderator: Ras
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- Full name: Philippe Chevalier
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Re: New engine releases & news H1 2023
No. I just use engines in tournaments and gauntlets for CCRL.Carbec wrote: ↑Fri Mar 10, 2023 12:02 pm Hello,
No, that's why I included 3 libraries in the release.
I develop with QtCreator on Windows. I didn't found a way to include
the libraries into the code.
I just notices that the file source.zip contains the old sources,
and not the recent ones. Since I am very new to github, do you know
why ?
Philippe
gbanksnz at gmail.com
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Re: New engine releases & news H1 2023
Hi,
yesterday I released my engine Polaris, https://github.com/Ciekce/Polaris
I intended to post here at the time but I, uh, forgot.
any thoughts and potentially testing would be appreciated
yesterday I released my engine Polaris, https://github.com/Ciekce/Polaris
I intended to post here at the time but I, uh, forgot.
any thoughts and potentially testing would be appreciated

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Re: New engine releases & news H1 2023
A rough estimate of its strength?Ciekce wrote: ↑Sat Mar 11, 2023 12:40 pm Hi,
yesterday I released my engine Polaris, https://github.com/Ciekce/Polaris
I intended to post here at the time but I, uh, forgot.
any thoughts and potentially testing would be appreciated![]()
Gabor Szots
CCRL testing group
CCRL testing group
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Re: New engine releases & news H1 2023
Should be in the region of 2050-2100, although I've only had the time to run a thousand games or so against CCRL engines (and at only 15+0.5 time control)Gabor Szots wrote: ↑Sat Mar 11, 2023 1:48 pmA rough estimate of its strength?Ciekce wrote: ↑Sat Mar 11, 2023 12:40 pm Hi,
yesterday I released my engine Polaris, https://github.com/Ciekce/Polaris
I intended to post here at the time but I, uh, forgot.
any thoughts and potentially testing would be appreciated![]()
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- Full name: Conor Anstey
Re: New engine releases & news H1 2023
I sincerely apologise for the time wasted if anyone already began testing Polaris, but I just released 1.2.0 - among other things, fixing a 200 elo (in STC self-play) bug.
https://github.com/Ciekce/Polaris/releases/tag/v1.2.0
https://github.com/Ciekce/Polaris/releases/tag/v1.2.0
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Re: New engine releases & news H1 2023
Caissa 1.7 has been released:
https://github.com/Witek902/Caissa/releases/tag/1.7
Around 40-80 Elo gain compared to previous version (depending on time control) in selfplay games.
https://github.com/Witek902/Caissa/releases/tag/1.7
Around 40-80 Elo gain compared to previous version (depending on time control) in selfplay games.
Author of Caissa Chess Engine: https://github.com/Witek902/Caissa
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Re: New engine releases & news H1 2023
Polaris 1.3.0 has been released, with a ~300 elo improvement over 1.2.0 in STC 
https://github.com/Ciekce/Polaris/releases/tag/v1.3.0

https://github.com/Ciekce/Polaris/releases/tag/v1.3.0
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Re: New engine releases & news H1 2023
Gabor Szots
CCRL testing group
CCRL testing group
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Re: New engine releases & news H1 2023
Peacekeeper v1.30
https://github.com/Sazgr/peacekeeper/releases/tag/v1.30
60-75 elo stronger than v1.20, probably 2640 blitz elo and 2530 LTC elo (CCRL scale).
https://github.com/Sazgr/peacekeeper/releases/tag/v1.30
60-75 elo stronger than v1.20, probably 2640 blitz elo and 2530 LTC elo (CCRL scale).
Peacekeeper: https://github.com/Sazgr/peacekeeper/