Well, let's see what happens for 4 doublings at ultra-fast controls with thousands of games. Keep in mind that the following effect is magnified at long time controls.bob wrote:You are thinking way too small. Crafty, today, hits 100M nodes per second on my 20 core box. We are talking what about something that is 10,000,000 times faster, or even more. NOT what is possible today. The original question was what about 32 piece endgame tables. Could a computer beat a gm with knight odds or better given either 32 piece eg tables, or such incredible search depth that it plays such positions perfectly anyway. The hypothesis has been offered that once a GM is a knight ahead, he can play _perfectly_ and no machine will ever be able to beat him. I don't see any evidence to support that. For my 7 orders of magnitude improvement in speed, that is close to 24 doublings. That's not going to be 50 or 100 Elo improvement. And that is just the beginning.Uri Blass wrote:The question is how much improvement can we get with knight odd thanks to better hardware.bob wrote:A couple are making the assumption that suddenly Elo is meaningless when talking about odds games, that somehow a player with a rating of 2700 in normal chess has an infinite rating when a knight ahead. I don't see any justification for such an assumption, however.bnemias wrote:I should know better than to jump into this... but I'm curious.
Doesn't an ELO difference of X indicate a particular chance of loss or draw regardless of the actual numbers? And if so, where is the breakdown of just comparing ELO for this handicap?
a) perhaps my understanding is off
b) perhaps ELO doesn't apply to handicap games, just regular chess
c) perhaps we lack ELO alignment between computers and humans
What is the difference in rating between Komodo 24 cores without a knight and Komodo 1 core without a knight(when both play against chess engines).
I do not have komodo and do not have 24 core machine but I guess that we are going to see less than 50 elo difference against engines if we use 10 minutes/40 moves or slower time control when the difference between 1 core and 24 cores is more than 200 elo in normal chess.
I think both computers and chess programs have a long way to go before things flatten out. I'm not sure a knight will be impossible. I don't know, but I certainly know there is no evidence to suggest any sort of limit like that exists. Yes a queen and two rooks is enough and then some. But a knight. Knight and pawn? Rook? impossible to guess.
Knight handicap is worth 538 ELO points at 10,000 nodes per move with Stockfish. It is worth 984 ELO points at 160,000 nodes per move (4 doublings). It means the Knight handicap ELO value increases by 446 ELO points.
The ELO difference in normal chess between 160,000 and 10,000 nodes is 674 ELO points.
Therefore, the ELO difference in Knight-odds chess is 674 - 446 = 228 ELO points.
So, even at ultra-fast controls, an ELO increase in normal chess by 674 ELO points brings only 228 ELO points to Knight-odds chess. 228 ELO points increase in Knight-odds performance is about half a pawn additional allowed handicap at regular time control.
This effect will be magnified at LTC, and we will see improvements of hundreds ELO points in normal chess with only dozens ELO in Knight-odds chess. One simply has to assume that perfect chess ELO is some reasonable finite value to see that handicap increase will be limited to a small fraction of this ELO limiting value.