
I've already answered this thing. No.1 in this tournament is also AVX2!

Moderator: Ras
It's like a kind of talking to flat earth believers...Sylwy wrote: ↑Thu Nov 18, 2021 10:41 am:lol:
https://abrok.eu/stockfish/
1.-Do you really believe all these increases of Elo presented on abrok site .....? The M31 engine (not really new) still beats the latest SF version!
And then you make the longer tournaments with the final versions, not with the development ones (intermediate) ........ so at any moment a point, a comma changes ...... in the code (in which case only hyperbulett tournaments-which I do not agree with- can take place).
Wait ! There will be several hundred games on each engine (and if I want I can increase them at any time). With the 1st place the difference is bigger (in fact the performances of the 1st place face to SF 14.1 interest me). I already said: SF 14.1-M31 ...... the rest .... salt and pepper (smartphones, emulators, random compilations, zero documentation.....blah-blah-blah....Rubinus wrote: ↑Thu Nov 18, 2021 1:55 pm So I'm just saying that the games are few and the differences are minimal.1.5 points out of 127 games is just over 1%. < 10 ELO. If I put the exact same Stockfish in eight different directories and rename them in the uci or Arena settings, like SF dir A, B, etc, then that result will be about the same.
Plus, those engines are already so powerful that they rarely lose a straight library position. The difference is in the asymmetric ones. I believe, for example, Stockfish and Dragon are different programs, yet they play almost the same. The biggest difference is that if I let them play deliberately with a wide library, so that some variants are asymmetric, then the better ones Stockfish wins almost all of them, while Dragon only wins some. I tried Ethereal this way too, and it only won the completely won ones against Stockfish.
I was thinking of creating some sort of "only first" testsets with only one opening move, then we'd have 20 variants and twice as many with rematches. Or "first two", that would be 400 variants, 800 games - too many, we'd have to play about 1+1 to get real-time results.
The most powerful engines don't need libraries much anymore, on the contrary the long ones would rather hamper them, if they were created from some of those old "2600+" type instructions, they serve nowadays only to avoid playing one variant over and over again in games, which for example with Sedat's Perfect
OK, then my hardware speed is 2x on average than your. But I have just cutted the time controls by half and doubled the number of games from 72 to 144 to have a lower error margin, so our results are comparables.Sylwy wrote: ↑Wed Nov 17, 2021 7:34 pmTest conditions:AlexChess wrote: ↑Wed Nov 17, 2021 6:35 pm
@Sylwy which time controls do you use and how many positions calculates your hardware (on average) ?
I'm also very disappointed by Stockfish 14.1 results (out from top 10) ! Luckily there are also the Chessman / Skynet compiles of the latest dev versions that are much stronger and include Polyglot book openings support: http://outskirts.altervista.org/forum/v ... 367#p38367
Our tournaments are perfecly complementary: All top 3100-3700 ELO engines and All 3600+ ELO Stars![]()
Best regards, Alex
-TC=4'+2" (12-15 minutes per game)
-Hash=256 MB
-GUI: Arena 3.5.1
-Books: IM_4mvs.abk (8 plies book) for all engines
-default settings for both engines
-1 thread-CPU=Intel i5-7400-3GHz (Kaby Lake)
-6-men Syzygy bases for all engines
-OS: Windows 10 Home.
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+1
So your competition, do what you want, I'm not particularly convinced so far. I tried Raubfish a few years ago, the results were inconclusive. And I need different sounding engines rather than several almost identical ones. I'm not fundamentally opposed to clones in principle, as long as I can see the added value. The Rybka and Houdini, for example, had that, in my opinion, if I had been the one to decide and not the old ICGA guys, Vasik would have kept the medals. But here I don't see any big contribution between Stockfish, Sugar and those other pieces.Sylwy wrote: ↑Thu Nov 18, 2021 2:31 pm Wait ! There will be several hundred games on each engine (and if I want I can increase them at any time). With the 1st place the difference is bigger (in fact the performances of the 1st place face to SF 14.1 interest me). I already said: SF 14.1-M31 ...... the rest .... salt and pepper (smartphones, emulators, random compilations, zero documentation.....blah-blah-blah....) .....
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It happens that-sometimes-students surpass their teachers ......... translated: sometimes clones / derivatives exceed the original. That's life. An interesting article (if you read it all):Rubinus wrote: ↑Thu Nov 18, 2021 7:24 pmSo your competition, do what you want, I'm not particularly convinced so far. I tried Raubfish a few years ago, the results were inconclusive. And I need different sounding engines rather than several almost identical ones. I'm not fundamentally opposed to clones in principle, as long as I can see the added value. The Rybka and Houdini, for example, had that, in my opinion, if I had been the one to decide and not the old ICGA guys, Vasik would have kept the medals. But here I don't see any big contribution between Stockfish, Sugar and those other pieces.Sylwy wrote: ↑Thu Nov 18, 2021 2:31 pm Wait ! There will be several hundred games on each engine (and if I want I can increase them at any time). With the 1st place the difference is bigger (in fact the performances of the 1st place face to SF 14.1 interest me). I already said: SF 14.1-M31 ...... the rest .... salt and pepper (smartphones, emulators, random compilations, zero documentation.....blah-blah-blah....) .....
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