What is New in Toga II 1.3x4?

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Uri Blass
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Location: Tel-Aviv Israel

Re: Some more data to the fire :-)

Post by Uri Blass »

mclane wrote:of course. you forget that this result can be reproduded on several of my machines.
different hardware. different arena versions. different time controls. IMO not the result of toga1.2.1a is out of order, the program plays as it has always played. over the time it was overtaken by other programs. togaII1.3x4 is astonishing since it is fighting almost in the top group. with hiarcs and rybka in the group of 1-3 ranked programs.
The result that you give is very bad for TogaII1.2.1a

09: Glaurung121-EM64T 4,5/11 0 0 0 = = = 0 · = 1 = 1 15,75
10: TogaII1.2.1a 3,0/11 0 0 0 0 0 = 0 = · = = 1 9,25
11: theBaron1.8.1Uci 3,0/11 0 0 0 0 = 0 0 0 = · 1 1 8,25

I know that in other rating list Toga1.2.1a is clearly better than Glaurung and the baron.

I think that it may be good if people try to replay the same openings with toga1.2.1a and toga1.3x4 and compare the results to see if toga1.3x4 performs better from the same openings against the same opponents.

Uri
Shaun
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Location: Brighton - UK

Re: What is New in Toga II 1.3x4?

Post by Shaun »

ernest wrote:Just for the record, what (if any) EGBBs were used with 1.3x4?
Hi Ernst,

EGBBs were not used

Here are all the 1.3x4 results at 40/4

the version with EGBB has the full 5 piece

Shaun

P.S. TEHPoff - is Toga Extended History Pruning Off - must add a comment for this version :oops:
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mclane
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Full name: Thorsten Czub

Re: Some more data to the fire :-)

Post by mclane »

tournament continued:

Code: Select all

    Motor                      Punkte RyHiToPxPyLoSpFrGlTothCoNoPr    S-B
01: Rybka v2.3.lk.x64          11,5/13 · = 1 1 = 1 1 1 = 1 1 1 1 1   67,25
02: Hiarcs11.1UCI              10,5/13 = · 1 = 1 = 0 1 1 1 1 1 1 1   58,75
03: TogaII1.3x4 [default]      9,0/13  0 0 · = 1 1 1 = 1 1 1 = = 1   49,50
04: program x                  9,0/13  0 = = · 0 = 1 = 1 1 1 1 1 1   45,25
05: program y                  8,0/13  = 0 0 1 · = = 0 1 1 1 1 = 1   42,25
06: LoopMP 12.32               8,0/13  0 = 0 = = · 1 = = = 1 1 1 1   40,00
07: Spike1.2                   7,5/13  0 1 0 0 = 0 · 1 = 1 = 1 1 1   37,00
08: Fruit-061115a              7,0/13  0 0 = = 1 = 0 · = = 1 = 1 1   34,50
09: Glaurung121-EM64T          6,0/13  = 0 0 0 0 = = = · = 1 1 = 1   28,50
10: TogaII1.2.1a               4,5/13  0 0 0 0 0 = 0 = = · = = 1 1   16,75
11: theBaron1.8.1Uci           4,0/13  0 0 0 0 0 0 = 0 0 = · 1 1 1   12,00
12: Colossus2006f              3,5/13  0 0 = 0 0 0 0 = 0 = 0 · 1 1   12,75
13: Now0704                    1,5/13  0 0 = 0 = 0 0 0 = 0 0 0 · 0   11,50
14: ProDeo1.2                  1,0/13  0 0 0 0 0 0 0 0 0 0 0 0 1 ·    1,50

91 Partien von 182 gespielt
intel6300, blitz 25'+10"
glorfindel

Re: What is New in Toga II 1.3x4? It is Windows-only engine

Post by glorfindel »

Being Windows-only seems to be a new feature of Toga's latest version?

Or has someone compiled it for other architectures? I can't compile it in Linux. If anyone has succeeded in compiling a Linux binary, perhaps they could help me?
Tony Thomas

Re: What is New in Toga II 1.3x4? It is Windows-only engine

Post by Tony Thomas »

glorfindel wrote:Being Windows-only seems to be a new feature of Toga's latest version?

Or has someone compiled it for other architectures? I can't compile it in Linux. If anyone has succeeded in compiling a Linux binary, perhaps they could help me?
Here is something helpful, a discussion from winboard forum.

http://www.vpittlik.org/wbforum/viewtop ... ght=#30021
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mclane
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Location: US of Europe, germany
Full name: Thorsten Czub

Re: Some more data to the fire :-)

Post by mclane »

update:

Code: Select all

    Motor                      Punkte  Ry Hi To Px Lo Py Sp Fr Gl To Co th Pr No    S-B
01: Rybka v2.3.lk.x64          13,0/15 ·· =  1  1= 1  =  1  1  =  1  1  1  1  11   89,00
02: Hiarcs11.1UCI              12,0/16 =  ·· 1  =  =  1  00 1  1= 11 1  1  1  1    81,25
03: TogaII1.3x4 [default]      12,0/16 0  0  ·· =1 1  1  1  =  11 1  =  1  1  =1   80,00
04: program x                  10,0/16 0= =  =0 ·· =  0  1  =  1  1  1= 1  1  1    64,75
05: LoopMP 12.32               10,0/16 0  =  0  =  ·· == 1  =  =  == 1  11 1  1    60,00
06: program y                  9,5/16  =  0  0  1  == ·· == 0= 1  1  1  1  1  =    65,00
07: Spike1.2                   9,5/16  0  11 0  0  0  == ·· 1  =  1= 1  =  1  1    64,50
08: Fruit-061115a              8,5/15  0  0  =  =  =  1= 0  ·· =  =  =  11 1  1    51,25
09: Glaurung121-EM64T          7,5/16  =  0= 00 0  =  0  =  =  ·· =  1  1  1  =1   42,50
10: TogaII1.2.1a               5,5/16  0  00 0  0  == 0  0= =  =  ·· =  =  1  1    31,25
11: Colossus2006f              4,0/15  0  0  =  0= 0  0  0  =  0  =  ·· 0  10 1    22,50
12: theBaron1.8.1Uci           4,0/16  0  0  0  0  00 0  =  00 0  =  1  ·· 10 1    16,00
13: ProDeo1.2                  3,0/15  0  0  0  0  0  0  0  0  0  0  01 01 ·· 1     9,50
14: Now0704                    1,5/16  00 0  =0 0  0  =  0  0  =0 0  0  0  0  ··   14,50

110 Partien von 182 gespielt
glorfindel

Re: What is New in Toga II 1.3x4? It is Windows-only engine

Post by glorfindel »

Tony Thomas wrote:
Here is something helpful, a discussion from winboard forum.

http://www.vpittlik.org/wbforum/viewtop ... ght=#30021
Thanks, but it is not really very helpful, because nobody at that thread has had success with compiling Toga for Linux.
ernest
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Joined: Wed Mar 08, 2006 8:30 pm

Re: Some more data to the fire :-)

Post by ernest »

Just for the record, Thorsten, what (if any) EGBBs were used with 1.3x4?
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mclane
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Re: Some more data to the fire :-)

Post by mclane »

where?
Vempele

Re: What is New in Toga II 1.3x4? It is Windows-only engine

Post by Vempele »

glorfindel wrote:
Tony Thomas wrote:
Here is something helpful, a discussion from winboard forum.

http://www.vpittlik.org/wbforum/viewtop ... ght=#30021
Thanks, but it is not really very helpful, because nobody at that thread has had success with compiling Toga for Linux.
The problem seems to be with the bitbase stuff. You could try removing probe.cpp or replacing its contents with dummy functions and making sure egbb_is_loaded is always false. I did the former (mingw wouldn't compile it otherwise), but I don't have Linux (yet) so I can't test it.