That depends on how you define "correct mates". Unless I have some unknown bug, Glaurung 1.2.1 will never display a mate score when there is no mate. However, I don't adjust mate scores from the hash table, so the number of moves to mate will not always be correct. I simply don't care about the number of moves to mate, and therefore don't bother to adjust hash table scores.Jouni wrote:I think 1.2.1 don't show correct mates always?
Only KP vs K. This bitbase is computed from scratch during program initialization, using a very inefficient algorithm. This is why Glaurung starts up somewhat slowly on old computers.Question about Glaurung: what bitbases it is currently using
It can't use the Scorpio bitbases, and it never will, because I didn't write the code. If I want to use bitbases or tablebases, I have to write the code for generating and probing them myself. It is possible that I will do this eventually, but it doesn't have very high priority at the moment.and can it use Scorpio 5 piece set may be!
Tord