When I try to analyze PGN game segments, engine always thinks it's whites move even it's actually blacks! No problem to UCI engines.
Any ideas what's wrong? I haven't used Arena for a long time.
Jouni
Arena GUI and winboard problem?
Moderator: Ras
-
Jouni
- Posts: 3734
- Joined: Wed Mar 08, 2006 8:15 pm
- Full name: Jouni Uski
-
Matthias Gemuh
- Posts: 3245
- Joined: Thu Mar 09, 2006 9:10 am
Re: Arena GUI and winboard problem?
Jouni wrote:When I try to analyze PGN game segments, engine always thinks it's whites move even it's actually blacks! No problem to UCI engines.
Any ideas what's wrong? I haven't used Arena for a long time.
Jouni
Try other WB engines. Many WB engines can't analyze. All UCI engines can either analyze or can be tricked to do so.
Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
http://www.chess.hylogic.de
-
Mike S.
- Posts: 1480
- Joined: Thu Mar 09, 2006 5:33 am
Re: Arena GUI and winboard problem?
I am not 100% sure at the moment, but I think Arena 1.1 (the last final version) does not have that problem.
I have decided to use 1.1 as long as 2.0 (aka 1.99x) is beta, still. For typical tasks like engine matches, 1.1 already has very many features, more than any other GUI I know, and it is stable and reliable for that purpose.
I think it had a problem though, if a PGN notation (to load from a file) has very many comments, variations and sub-variations. But I am not sure about that either. I hope the variation handling and notation display including all vars/sub-vars will be improved in 2.0, to be more like in Shredder Classic and Fritz interfaces. But I don't know if this is planned or which priority it has.
I did mention that in the Arena forum once or twice, longer ago IIRC prior to the 1.1 release, but I quit testing that particular feature because it didn't seem to have priority. The rest of Arena 1.1 is great and I used it for engine tests often not having any GUI problems at all.
I have decided to use 1.1 as long as 2.0 (aka 1.99x) is beta, still. For typical tasks like engine matches, 1.1 already has very many features, more than any other GUI I know, and it is stable and reliable for that purpose.
I think it had a problem though, if a PGN notation (to load from a file) has very many comments, variations and sub-variations. But I am not sure about that either. I hope the variation handling and notation display including all vars/sub-vars will be improved in 2.0, to be more like in Shredder Classic and Fritz interfaces. But I don't know if this is planned or which priority it has.
I did mention that in the Arena forum once or twice, longer ago IIRC prior to the 1.1 release, but I quit testing that particular feature because it didn't seem to have priority. The rest of Arena 1.1 is great and I used it for engine tests often not having any GUI problems at all.
Regards, Mike
-
Jouni
- Posts: 3734
- Joined: Wed Mar 08, 2006 8:15 pm
- Full name: Jouni Uski
Re: Arena GUI and winboard problem?
So why is winboard still used at all
Is there ANY benefit to UCI?
Jouni
Jouni
-
Tony Thomas
Re: Arena GUI and winboard problem?
It's kind of like the eastside vs westside thing. Each has their own benefits. Winboard for example is the least buggiest, least memory using GUI. If an engine doesnt support winboard protocol a user of winboard would have to use UCI2WB or something similar.Jouni wrote:So why is winboard still used at allIs there ANY benefit to UCI?
Jouni
-
Mike S.
- Posts: 1480
- Joined: Thu Mar 09, 2006 5:33 am
Re: Arena GUI and winboard problem?
WinBoard would definately be my first choice if I would do a lot of engine matches with WB-engine vs. WB-engine. But the "configuration comfort" is a joke and virtually excludes any non-nerds...
Regards, Mike
-
Dr.Wael Deeb
- Posts: 9773
- Joined: Wed Mar 08, 2006 8:44 pm
- Location: Amman,Jordan
Re: Arena GUI and winboard problem?
Mike S. wrote:WinBoard would definately be my first choice if I would do a lot of engine matches with WB-engine vs. WB-engine. But the "configuration comfort" is a joke and virtually excludes any non-nerds...
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
-
hgm
- Posts: 28418
- Joined: Fri Mar 10, 2006 10:06 am
- Location: Amsterdam
- Full name: H G Muller
Re: Arena GUI and winboard problem?
I always use WinBoard in combination with the PSWBTM tournament manager, and found that a very user-friendly combination.Mike S. wrote:WinBoard would definately be my first choice if I would do a lot of engine matches with WB-engine vs. WB-engine. But the "configuration comfort" is a joke and virtually excludes any non-nerds...