New engine _Crab_ based on StockFish

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Look

Re: New engine _Crab_ based on StockFish

Post by Look »

Here is code of a new engine based on StockFish 1.7.1 called Crab 1.0 beta. Changes in it are few mostly in evaluate.cpp.
It is the fact that SFs function evaluate raises my doubts (pawns, passed pawns) and it is possible that someone could write it in a completely different way. But to consider this as the original program, these differences must be very important. :lol:
So you can call it Crap too. :)

The point is I can make much more changes to code, as I have in some of its places still unpublished. But the hurdle is as you may have noticed, testing. Each change needs to be tested with a decent hardware. Since changes usually make program worse or sometimes slightly better many (thousands) of games is needed to verify each change. Since I have tested these and some others with a much slower hardware, I cant say for sure what the overall result would be.
lech
Posts: 1136
Joined: Sun Feb 14, 2010 10:02 pm

Re: New engine _Crab_ based on StockFish

Post by lech »

Look wrote:So you can call it Crap too. :)
Never, good luck! :wink:
Albert Silver
Posts: 3019
Joined: Wed Mar 08, 2006 9:57 pm
Location: Rio de Janeiro, Brazil

Re: New engine _Crab_ based on StockFish

Post by Albert Silver »

lech wrote:
Look wrote:So you can call it Crap too. :)
Never, good luck! :wink:
Indeed. You have been open in what Crab is and its origins and your role in them, and think it cool. I'd take you up on your volunteer, but really cannot. I am still working on Rybka TM, and have another engine in development I promised to take a look at and haven't made good on my word yet.
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
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David Dahlem
Posts: 900
Joined: Wed Mar 08, 2006 9:06 pm

Re: New engine _Crab_ based on StockFish

Post by David Dahlem »

Look wrote:I did not know that Crab is that scary though :)
This Crab is not so scary. :lol:
Image
Look

Re: New engine _Crab_ based on StockFish

Post by Look »

I did not know that Crab is that scary though :)
This Crab is not so scary. :lol:
Image
Thanks, this variety is fine. I liked first one more than this one though, cause being scary is not always bad...
jpqy
Posts: 550
Joined: Thu Apr 24, 2008 9:31 am
Location: Belgium

Re: New engine _Crab_ based on StockFish

Post by jpqy »

I just came home and i see a new compile from Berger and compare the first one i download with the new one with the internal bench test.

I have used "go depth 25" and this is what i get:

With the first compile:
info nodes 255153089 nps 4363530 time 58474 hashfull 1000
bestmove e2e4 ponder e7e5

And the second:
info nodes 249605323 nps 5608604 time 44504 hashfull 1000
bestmove e2e4 ponder e7e5

So,a very nice speed gain!!

JP.
Look

Re: New engine _Crab_ based on StockFish

Post by Look »

I just came home and i see a new compile from Berger and compare the first one i download with the new one with the internal bench test.

I have used go depth 25 and this is what i get:

With the first compile:
info nodes 255153089 nps 4363530 time 58474 hashfull 1000
bestmove e2e4 ponder e7e5

And the second:
info nodes 249605323 nps 5608604 time 44504 hashfull 1000
bestmove e2e4 ponder e7e5

So,a very nice speed gain!!

JP.
You must be having hell of a computer...
jpqy
Posts: 550
Joined: Thu Apr 24, 2008 9:31 am
Location: Belgium

Re: New engine _Crab_ based on StockFish

Post by jpqy »

Hi Adam,

No,just a core i7 920 @3.8Ghz running with 4cores (HT OFF) Win 7 x64

Was busy testing Critter 0.70 against Stockifish 1.7.1 ..now against Crab for comparing!

JP.
Look

Re: New engine _Crab_ based on StockFish

Post by Look »

Hi Adam,

No,just a core i7 920 @3.8Ghz running with 4cores (HT OFF) Win 7 x64

Was busy testing Critter 0.70 against Stockifish 1.7.1 ..now against Crab for comparing!

JP.
Hi,

If you have not noticed, problem is I have a labtop with a celeron CPU at my disposal. So this particular version is tested on it which runs at about 350kN/s way slower than that hardware. I really dont have an idea what would happen at that speed, hopefully I have several other versions which look good on this abacus...
jpqy
Posts: 550
Joined: Thu Apr 24, 2008 9:31 am
Location: Belgium

Re: New engine _Crab_ based on StockFish

Post by jpqy »

Here a little compare:

Blitz 5m Core i7 920 @3.80Ghz , Blitz 5 0

Critter 0.70 64-bit 2800 - Stockfish 1.7.1 JA 64bit 2800 5.0 - 5.0 +2/=6/-2 50.00% -> with zugzwand dectection on

Critter 0.70 64-bit 2800 - Stockfish 1.7 JA 64bit 2800 5.0 - 5.0 +2/=6/-2 50.00%

Critter 0.70 64-bit 2800 - Crab 1.0 beta 64bit 2800 3.0 - 7.0 +1/=4/-5 30.00% !! (used the faster compile!)

JP.