new engine eval function

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elcabesa
Posts: 855
Joined: Sun May 23, 2010 1:32 pm

new engine eval function

Post by elcabesa »

hi, I'm going to write an eval function from scratch for my new engine, up to now I have used a modified and expanded CPW evalutation function.

there are some special precaution to use when testing a new evalutation functions in game?
I'm asking myself wheter I should test it with pruning enabled or disabled..

please help me :)