Uri Blass wrote:(...)I believe that becoming a GM in chess is clearly harder than writing some original 2500 CCRL program.
I agree. However that doesn't mean writing a strong chess engine isn't something of note.
I'm not going to flog this dead horse any more but I will make a couple of points. If it's so much more difficult to become a GM then why are there are much more GMs in the world than people who have written GM even chess programs?
I realize thee could be lots of reasons. Lets look at a few.
It could be that you can make money as a GM. I doubt it - I imagine they don't make a great wage.
It could be that they just love the game. In which case there really isn't a need for the GM title at all.
It could be for the intellectual challenge. Again - no need for a GM title.
Or it could be that they wanted the social acolade of calling themselves a GM.
Some of you may remember James Robertson the author of Insomniac. He made great progress back in 2000 and competed in the WC in London. He was young. I think the chess program was a high school project. I remember following his progress on CCC and meeting him in London. I don't know what he's doing now but I don't think he's active in computer chess. I remember thinking at the time, it would be a fantastic accomplishment to have written such a strong program at his age. I'm sure it made the college application process easy (if the college could understand the accomplishment). Now imagine that there was a formal recognition of this achievement by attaining the title of Computer Chess GM? I think this would be something young authors could aspire to. And I'm sure it would help them get scholarships to colleges and even good first jobs.
I guess I see it as a way to attract others to our quirky hobby.
Obviously the people who have already written a strong chess engine have done so for reasons other than a title or acolade. It's really not them that this is for - it's for the people who we can draw in.
Enough said - it was just an idea. It looks as if it's not going anywhere.
Steve