Quiz

Discussion of chess software programming and technical issues.

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Henk
Posts: 7210
Joined: Mon May 27, 2013 10:31 am

Quiz

Post by Henk »

Has there already been a computer chess quiz ?

That is the candidate that solves the most chess puzzles using his engine within an hour wins the quiz.
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Quiz

Post by Ferdy »

Henk wrote:Has there already been a computer chess quiz ?

That is the candidate that solves the most chess puzzles using his engine within an hour wins the quiz.
I have not known such test system existed. How many milliseconds will the engine allocate per position to attempt to solve the problem? After 1000ms if it cannot solve a certain problem will it take the next problem? Is this constant to all participants? How many total puzzles are there to be solved? Perhaps if there are more, just set the engine to solve as many attempts as possible, but don't take time too low.
Henk
Posts: 7210
Joined: Mon May 27, 2013 10:31 am

Re: Quiz

Post by Henk »

There are many possibilities. Don't know if quiz master should give indications how difficult the puzzles are or how many points one can earn.

At least it should be easy to get the score for each participant.

Or maybe give only one puzzle to each candidate at a time. First who gives the right answer gets the points or a penalty if answer is not correct.
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Quiz

Post by Ferdy »

Henk wrote:There are many possibilities. Don't know if quiz master should give indications how difficult the puzzles are or how many points one can earn.

At least it should be easy to get the score for each participant.

Or maybe give only one puzzle to each candidate at a time. First who gives the right answer gets the points or a penalty if answer is not correct.
How about, give set1 of 100 pos to engines, and 50s/pos max TC analysis time. Then count how many are solved in this TC, say 80/100.

Next give new set2 of 100 pos and a TC of 100ms. Say one gets 70/100.

If set1 is important than set2, say we have a weight of 60, while set2 has a weight of 40.
Total score = set1 score x set1 weight + set2 score x set2 weight.
Total score = 80 x 60 + 70 x 40 = 7600
Max score = 100*60 + 100*40 = 10000
Rate = 7600/10000 = 0.76 = 76%
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Quiz

Post by Ferdy »

Ferdy wrote:
Henk wrote:There are many possibilities. Don't know if quiz master should give indications how difficult the puzzles are or how many points one can earn.

At least it should be easy to get the score for each participant.

Or maybe give only one puzzle to each candidate at a time. First who gives the right answer gets the points or a penalty if answer is not correct.
How about, give set1 of 100 pos to engines, and 50ms/pos max TC analysis time. Then count how many are solved in this TC, say 80/100.

Next give new set2 of 100 pos and a TC of 100ms. Say one gets 70/100.

If set1 is important than set2, say we have a weight of 60, while set2 has a weight of 40.
Total score = set1 score x set1 weight + set2 score x set2 weight.
Total score = 80 x 60 + 70 x 40 = 7600
Max score = 100*60 + 100*40 = 10000
Rate = 7600/10000 = 0.76 = 76%
Dann Corbit
Posts: 12482
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Re: Quiz

Post by Dann Corbit »

Not sure how interesting it would be.
Houdini 4 Tactical wins this quiz.
Henk
Posts: 7210
Joined: Mon May 27, 2013 10:31 am

Re: Quiz

Post by Henk »

Dann Corbit wrote:Not sure how interesting it would be.
Houdini 4 Tactical wins this quiz.
Then we add many positional questions to be sure Houdini does not win. By the way tactics is for stupid calculators, so not very interesting for the quiz.
Henk
Posts: 7210
Joined: Mon May 27, 2013 10:31 am

Re: Quiz

Post by Henk »

Yesterday I was thinking about the question what would be the minimum number of moves to get the king from e1 to e8 and back without being checkmated. So it doesn't matter if white loses all it's material.