Computing each pieces can attack a square adjacent to the ennemy king .Value weighted by val piece and number of attackers (very classical approach !
But my problem is the tapered eval :
I have an op and eg score (just like a lot of engine , very classical too !) , and my problem is :
If I have the attack value for op and eg stages , Isa attack too early in the games and lose...
If I compute the attack value only for eg , it play too passively and lose...
-I tried same weights for op and eg , did'nt work
-I tried small weight for op and big weight fro eg , did'nt work...
-I tried big weight for eg only , did'nt work...
Any lights ?



