This duplicates the board, so that it doesn't matter that the dialog covers the original one. I don't really see what is gained by this. If there is room for the piece pallette next to the board, it would have been possible to display a dialog that shows just that, and leave the original board uncovered. It would look exactly the same to the user. Is the trick here that the board in the dialog is much smaller than the board in the main window?Ras wrote:Like in Shredder:Evert wrote:A separate "edit position" dialog would probably be my preference
http://www.maclife.de/testcenter/spiele ... dder-chess
That doesn't seem really needed; when people are working with a certain variant, they tend to stick with it. So any dialog can pop up with the current variant in mind, leaving variant switches the exclusive domain of the New Variant dialog. The chances that someone would want to switch variant at the same time as setting up a position are minute.For Winboard, it would probably make sense to add a combobox to select the chess variant because that decides which pieces are available.
The peoblem with variants is more that some variants have more pieces than others, and that a dialog like Shredder's don't look so nice anymore in Chu Shogi, where there would be 2 x 36 piece types next to the board.
Not sure what you want to say there. The clocks indeed serve no function in Edit Position mode, and the space they take up could thus be repurposed for other functions.A proper dialogue would also get around the "click clock" hack which has exactly one reason: the clocks occupy space in the main window that is never part of any square.