Frank Quisinsky wrote: ↑Thu Oct 22, 2020 8:25 am
Hi Brendan,
GM knows the own weaknesses.
In most of cases the endgame.
The 16 World Champions we have ...
Most of the people are World Champion because they can play a better endgame as the others in the time they life.
So GMs are searching for a very strong opening phase, good middlegame and weaknesses in endgames. I say the human style, Wasp can play for an example (nice to see in FCP Tourney statistics by Klaus Wlotzka). GMs have more fun to play games vs. engines if they know that engines plays with full power. They like Stockfish as analysze engine but never for playing games itself vs. Stockfish.
Benjamin have a nice style of chess and one of the GMs with around 2.625 Elo have a lot of fun to play with it blitz games. He told me, that's a nice training, not more not less. So the gramdmaster is looking for others programs with the same playing style most of stronger humans have.
Spark ist here perfect with his 2.750 Elo and the gigantic king safty and very nice attacking style. But 2.750 Elo from the last Spark by Allard Siemelink is to strong!!
My problem all the time is that I can't know all the available chess programs.
So, Benjamin was new for me.
All the years computer chess I play my games vs. SSEChess or Phalanx and AnMon, vs. older Zarkov versions.
Since John added for Wasp 1.500 - 2.700 levels for DGT Pi, I am playing most of my own games vs. 2.150 Elo Wasp level and I am happy with it. Benjamin is since weaks in my self play directory too.
Best
Frank
I think BugChess have all that what Grandmasters search and is on the same level for the most of it with full power of strength. Thorsten Czub wrote about engines with a nice style and have BugChess on the own list. I wonder that Thorsten know that. Aristarch or ETChess too (two more examples).
Hi Frank,
About the engines you mentioned, I certainly agree with everything you write. I am not too familiar with BugChes and will give it a try.
About the "weakness of GMs" being the endgame, I disagree.
You cannot generalize with human GMs as you might be able to with some computers.
Of the world champions, how can we possibly say that Capablanca, Smyslov, Fischer or Karpov's weakness was endgames?
And of non-World Champions, how can we say that Andersson, Miles, Korchnoi, Averbach, or Rubinstein failed to become World Champion because their endgame was too poor?
All of the above-mentioned players were endgame maestros and it was indeed one of the strongest parts of their game.
Here's how I see it:
At the 2500-2600 level they outplay opponents *mainly* based on superior positional judgment and more precise calculation.
At the 2700-2800 level, they outplay opponents
also based on the above, but also opening preparation, extremely precise and high level of defense (Kramnik spoke of this "extraordinary defensive level" as the main change in opponents when he was first invited to attend Linares events in the early 1990s. "It is so hard to beat these guys").
At the 2800+ level, they can basically do everything and have no obvious weaknesses. For Caruana, his weakness is time management, which is more psychological than chess-related, and why his blitz ratings are much lower than standard. And ALSO why Carlsen deliberately went for the fast tie-breaks in their match.
Endgame skill is high for mostly all GMs, with some special guys (like those I noted) being standout geniuses.
Note: None of what I have noted above is comparing the players to engines, but to other humans.
For even a human GM to play training games against an engine, it must be no more than 2800 CCRL (2500-2700 is ideal IMO...so Phalanx 25 level to about Zarkov 6.55 level or a weakened Rodent) for the GM to even have a
useful training session.
Engines are too strong now.