Fire_8.NN.1 (Latest Version)
https://github.com/FireFather/fire/rele ... ire_8.NN.1
This release fixes multiPV and EngineMode 'classic' issue
Thanks to the Author FireFather Norman Schmidt
New engine releases & news 2021
Moderators: hgm, Rebel, chrisw
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- Posts: 2804
- Joined: Mon Feb 11, 2008 3:53 pm
- Location: Denmark
- Full name: Damir Desevac
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- Posts: 2804
- Joined: Mon Feb 11, 2008 3:53 pm
- Location: Denmark
- Full name: Damir Desevac
Re: New engine releases & news 2021
Dear Norm,
Is it possible to improve Fire time management so it not uses too much of its time. I am playing with it right now and most of the time it always gets in Zeitnot. Can you introduce Move Overhead and Slow Mover option from Stockfish in next Fire? I want to be able to tweak the time management...
Is it possible to improve Fire time management so it not uses too much of its time. I am playing with it right now and most of the time it always gets in Zeitnot. Can you introduce Move Overhead and Slow Mover option from Stockfish in next Fire? I want to be able to tweak the time management...
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- Posts: 163
- Joined: Tue Jun 27, 2017 11:01 pm
- Location: Lubumbashi
- Full name: Yves De Billoëz
Re: New engine releases & news 2021
I released Belofte 2.1.2.4 with following major fixes:
- 1 or 2 moves not evaluated when castle is possible (2.1.2.4);
- Extra margin added when at last move of time control to avoid flag (2.1.2.4);
- Fix on building windows x64 version, use GCC 8.1.0 instead of 4.9, yielding in much better performance (2.1.2.2);
For full details, see README.md. Anyone can use 2.1.2.4 to replace 2.1.2.0 till 2.1.2.3. For those wanting to see some elo jump, please hold on until I release 2.1.3.
- 1 or 2 moves not evaluated when castle is possible (2.1.2.4);
- Extra margin added when at last move of time control to avoid flag (2.1.2.4);
- Fix on building windows x64 version, use GCC 8.1.0 instead of 4.9, yielding in much better performance (2.1.2.2);
For full details, see README.md. Anyone can use 2.1.2.4 to replace 2.1.2.0 till 2.1.2.3. For those wanting to see some elo jump, please hold on until I release 2.1.3.
Yves De Billoëz @ macchess belofte chess
Once owner of a Mephisto I, II, challenger, ... chess computer.
Once owner of a Mephisto I, II, challenger, ... chess computer.
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- Posts: 31
- Joined: Sat Mar 20, 2021 3:44 pm
- Full name: Aryan Parekh
Re: New engine releases & news 2021
Released version 5 of Bit-Genie
https://github.com/Aryan1508/Bit-Genie/releases/tag/v5
https://github.com/Aryan1508/Bit-Genie/releases/tag/v5
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- Posts: 7025
- Joined: Thu Aug 18, 2011 12:04 pm
- Full name: Ed Schröder
Re: New engine releases & news 2021
There you go, 900 games.aryan1508 wrote: ↑Mon Jun 07, 2021 7:48 am Released version 5 of Bit-Genie
https://github.com/Aryan1508/Bit-Genie/releases/tag/v5
http://rebel13.nl/a/grl.htm
90% of coding is debugging, the other 10% is writing bugs.
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- Posts: 7025
- Joined: Thu Aug 18, 2011 12:04 pm
- Full name: Ed Schröder
Re: New engine releases & news 2021
Your default hash size is set to 2Mb, resulting in 26.7% score with a rating of 2375.aryan1508 wrote: ↑Mon Jun 07, 2021 7:48 am Released version 5 of Bit-Genie
https://github.com/Aryan1508/Bit-Genie/releases/tag/v5
I am doing a re-run with 64Mb, goes a lot better so far.
http://rebel13.nl/a/grl.htm
Code: Select all
Gambit Rating List
Running : gauntlet Bit-Genie 5
Time Control : 40 moves in 2 minutes repeating
Games : 900
Results from file gauntlet-bitgenie.pgn:
No. Name Win Draw Loss Unf. Score Games %
----------------------------------------------------------
1 BitGenie 5 +150 =180 -570 *0 240.0 900 26.7%
2 Jumbo 0.6.10 +72 =13 -15 *0 78.5 100 78.5%
3 CT800 1.42 +65 =26 -9 *0 78.0 100 78.0%
4 Monolith 0.3 +68 =20 -12 *0 78.0 100 78.0%
5 Orion 04 +64 =26 -10 *0 77.0 100 77.0%
6 Foxsee 7.20.1 +67 =19 -14 *0 76.5 100 76.5%
7 Foxsee 7.8 +60 =21 -19 *0 70.5 100 70.5%
8 Jumbo 0.5.3 +61 =19 -20 *0 70.5 100 70.5%
9 Orion 03 +58 =18 -24 *0 67.0 100 67.0%
10 Zahak 3.0 +55 =18 -27 *0 64.0 100 64.0%
Total Games: 900
White Wins: 348 (38.7%)
Black Wins: 372 (41.3%)
Draws: 180 (20.0%)
Unfinished: 0 (0.0%)
Estimated ratings for this elo 2437 pool
# PLAYER : RATING POINTS PLAYED (%)
1 Jumbo 0.6.10 : 2502.0 78.5 100 79
2 CT800 1.42 : 2496.9 78.0 100 78
3 Monolith 0.3 : 2496.9 78.0 100 78
4 Orion 04 : 2486.8 77.0 100 77
5 Foxsee 7.20.1 : 2481.9 76.5 100 77
6 Foxsee 7.8 : 2427.7 70.5 100 71
7 Jumbo 0.5.3 : 2427.7 70.5 100 71
8 Orion 03 : 2399.2 67.0 100 67
9 Zahak 3.0 : 2375.9 64.0 100 64
10 BitGenie 5 : 2275.1 240.0 900 27
90% of coding is debugging, the other 10% is writing bugs.
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- Posts: 803
- Joined: Mon Jul 17, 2006 5:53 am
- Full name: Edsel Apostol
Re: New engine releases & news 2021
New Invictus version here:
https://github.com/ed-apostol/InvictusC ... s/tag/r382
I hope to see a plus 100 Elo gain but 50 would be great
https://github.com/ed-apostol/InvictusC ... s/tag/r382
I hope to see a plus 100 Elo gain but 50 would be great
Edsel Apostol
https://github.com/ed-apostol/InvictusChess
https://github.com/ed-apostol/InvictusChess
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- Posts: 2804
- Joined: Mon Feb 11, 2008 3:53 pm
- Location: Denmark
- Full name: Damir Desevac
Re: New engine releases & news 2021
Thanks a lot Edsel!
One question: did you manage to fix exception error bug that caused the engine to deliver no move and resign the game ?
One question: did you manage to fix exception error bug that caused the engine to deliver no move and resign the game ?
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- Posts: 7025
- Joined: Thu Aug 18, 2011 12:04 pm
- Full name: Ed Schröder
Re: New engine releases & news 2021
Gauntlet run for the Gambit Rating List.Edsel Apostol wrote: ↑Mon Jun 07, 2021 6:02 pm New Invictus version here:
https://github.com/ed-apostol/InvictusC ... s/tag/r382
I hope to see a plus 100 Elo gain but 50 would be great
http://rebel13.nl/a/grl.htm
Refresh every 30 seconds.
90% of coding is debugging, the other 10% is writing bugs.
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- Posts: 803
- Joined: Mon Jul 17, 2006 5:53 am
- Full name: Edsel Apostol
Re: New engine releases & news 2021
All the bugs I'm aware of are fixed by now. Unless something new comes up.
Edsel Apostol
https://github.com/ed-apostol/InvictusChess
https://github.com/ed-apostol/InvictusChess