Patricia was ready for release but Pohl tested an oddly lower EAS score than what I was getting in testing.
I've been getting 475,000 locally, but he only got 340,000 EAS. I've tried a variety of different engines and time controls and can't replicate his results, I'm wondering if it might be the opening book now.
patricia devlog
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- Full name: Adam Kulju
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Re: patricia devlog
EAS cost eloWhiskers wrote: ↑Thu Nov 28, 2024 3:53 am Patricia was ready for release but Pohl tested an oddly lower EAS score than what I was getting in testing.
I've been getting 475,000 locally, but he only got 340,000 EAS. I've tried a variety of different engines and time controls and can't replicate his results, I'm wondering if it might be the opening book now.
Or the other way around, increasing elo will lower EAS.
90% of coding is debugging, the other 10% is writing bugs.
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Re: patricia devlog
Exactly. Example: Each won (non-sac) game in the endgame (which old Patricia 3.1 could not win) lowers the percents of the won sac-games, because it is a win without a sac. This lowers EAS-score, of course, because all scoring is done with these percent-values.
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Re: patricia devlog
Patricia 4 is out: https://github.com/Adam-Kulju/Patricia/releases/tag/4
I'm going to spend the next couple months trying to get Patricia to sacrifice more in games played from unbalanced books.
I'm going to spend the next couple months trying to get Patricia to sacrifice more in games played from unbalanced books.
go and star https://github.com/Adam-Kulju/Patricia!