if under current rules 90+% of the games ends in a draw,
depends on the level, in correspondence chess at highest level its 100 pct (unless
someone dies). On playchess it's about 99 pct (unless a clear book mistake, or a disconnect;
the latter happens a few times /day depending on the location of the opponent)
Note that for the 'nearly fatal opening' method there is no reason to play pairs of games.
As long as a draw for the weak side is awarded the same as a win.
yep that's certainly an idea to consider (or even try) as the tourn software (ICCF and
playchess) then does not have to be modified.
There might be no intrinsic fairness there guaranteed by symmetry,
so to make it fair enough requires careful tuning of the chosen line.
this is a bit more difficult, we can pick some lines out of the TCEC which seem
most suitable, preferably several otherwise it becomes boring; the opening lines
(with full point for Black after draw) would be lines with a slight advantage
for White like d4 c5 (eg Benoni of Benko) or similar (i'll have a look at the TCEC lines;
taking an 2700+ database plus high level engines games with White lines scoring about 66 pct
may be suitable); and with a lottery/random system defining the White line for every game.
Forbidding plain repetition would just turn most of these draws into 50-move draws. it would be quite easy to avoid an exact repetition by aimless shuffling of pieces;
that's my feeling as well, but mr LK did some tests i think (with Komodo maybe), and
maybe Black can aim his play a bit more towards trying to get a move repetition (which
probably would slightly change the nature of the game, an almost unnoticeable effect)
In addition a stalemate rule may also be an idea (which gives a calibration problem
again maybe, and it will mess up the egtb 'theory' /tablebases).
Summarizing, at leasts the nr of ideas seems to converge, there now are three
main options:
1) forbidding move repetition (and modification of an endgame rule eg. stalemate)
with the whole thing aimed at equal B/W chances
2) some special opening lines for White, tuned at approx equal scoring chances when Black
gets a full point with a draw it would become a bit more of a gamble but also more
interesting/exciting (certainly for the highest levels).
In theory it could be combined with above option 1 (and then a bit better white lines)
3) a new LK proposal of (trying to) make the last capture after ply X; this would avoid some
problems inherent in the above options, but will change the nature of middle/endgame play
PS as for human chess at highest level, i'm not really thinking about that, lateron -just
like with chess960- the Fide can pick out ideas as they consider suitable as nowadays
the Armageddon tie breaks (of which we also can wonder if it's really equal bw/chances)
