New engine releases & news H2 2024
Moderators: hgm, chrisw, Rebel
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- Full name: Kevin Feske
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Re: New engine releases & news H2 2024
Calvin 5.0.1:
https://github.com/kelseyde/calvin-ches ... /tag/5.0.1
Internally is still named 5.0.0:
https://github.com/kelseyde/calvin-ches ... /tag/5.0.1
Internally is still named 5.0.0:
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- Full name: Dan Kelsey
Re: New engine releases & news H2 2024
Hello Sylwy,
Calvin author here. I will release a new .jar and .exe with the corrected version number. Small mistake on my part.
However rest assured the version in question is still 5.0.1, just with an incorrectly reported version number
Thanks,
Dan
Calvin author here. I will release a new .jar and .exe with the corrected version number. Small mistake on my part.
However rest assured the version in question is still 5.0.1, just with an incorrectly reported version number
Thanks,
Dan
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Re: New engine releases & news H2 2024
I updated the release .jar and .exe with the correctly reported version number
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Re: New engine releases & news H2 2024
Hi there, Does any member of CEGT want to test my engine? You can download LazySMP 4.0 from the following link:https://drive.google.com/file/d/1tE4tQf ... SkjhK/view
The CCRL member said he does not want to test my engine because my engine only uses 5MB of hash.
The CCRL member said he does not want to test my engine because my engine only uses 5MB of hash.
[Moderation] Since this discussion thread is intended just for announcement of new releases, extensive discussions on testing engines are really off-topic here. I therefore split off the discussion that resulted from this posting, to viewtopic.php?t=84505Graham Banks wrote: ↑Fri Nov 01, 2024 2:50 am According to Task Manager, your engine is only using 5.7MB hash. Is there a way to set it to use 256MB?
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Re: New engine releases & news H2 2024
Thank you! Downloaded. I'll try a short match against Bagatur 5.1c (#2 on my Java list):kelseyde123 wrote: ↑Wed Nov 13, 2024 12:06 am I updated the release .jar and .exe with the correctly reported version number
Your engine has an interesting output:
SilvianR
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- Full name: Alex Brunetti
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Re: New engine releases & news H2 2024
Hello all
We've just release a new Isa , version 3.8
Major change : Isa use dynamic size of Transposition Table
Minors changes : Bug fix in false nps (nodes per seconds) displaying in chess GUI
Nodes and QS nodes ulong format , to avoid some overflows
Builds are from Martin Sedlak (Cheng autor) , the avx2 build is the faster , please use it if your CPU support avx2
Link :
We've just release a new Isa , version 3.8
Major change : Isa use dynamic size of Transposition Table
Minors changes : Bug fix in false nps (nodes per seconds) displaying in chess GUI
Nodes and QS nodes ulong format , to avoid some overflows
Builds are from Martin Sedlak (Cheng autor) , the avx2 build is the faster , please use it if your CPU support avx2
Link :
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Re: New engine releases & news H2 2024
You are right. Here is a bug !
The default settings:
The engine window under Arena 3.5.1 (default output):
Settings with pretty=true (probably the true false) in engine configuration window:
Engine output in Arena 3.5.1 in this situation (the normal output):
Unfortunately, when closing the GUI, the setting is lost (and the engine plays weaker).
I stopped the test with Bagatur 5.1c.
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- Full name: Dan Kelsey
Re: New engine releases & news H2 2024
Hi Sylwy/Alex,
Good catch, that setting should be false when the engine is being used by a GUI... I think I will implement what I have seen quite a few other engines do, which is to turn it off as soon as the engine receives a 'uci' command (since that is always sent by GUIs, but rarely by humans).
However I am curious that you observed the engine playing weaker after disabling the Pretty option... I'm not sure how that can be, since it always outputs the same 'bestmove' regardless of whether Pretty is on or off. I will run some extra tests to confirm this.
I'll let you know when the new build is ready to download. And sorry for the inconvenience!
Dan
Good catch, that setting should be false when the engine is being used by a GUI... I think I will implement what I have seen quite a few other engines do, which is to turn it off as soon as the engine receives a 'uci' command (since that is always sent by GUIs, but rarely by humans).
However I am curious that you observed the engine playing weaker after disabling the Pretty option... I'm not sure how that can be, since it always outputs the same 'bestmove' regardless of whether Pretty is on or off. I will run some extra tests to confirm this.
I'll let you know when the new build is ready to download. And sorry for the inconvenience!
Dan