Tibono wrote: ↑Sat Sep 21, 2024 6:09 pm
Hi Steve,
in a chess computers competition I recently ran, I have been impressed by The King Performance announcement 'mate in 13', level Normal 5 (average 15secs/move) after 5 seconds and 270 Knodes:
[d]6k1/qp4pb/2p4p/p1n5/2P1N3/P2rQP1P/1P4P1/1K2R3 w - - 0 29
The engine is The King v2.61; CPU: ARM Cortex M7 @300Mhz.
I checked using several modern engines on my PC (Intel Core i5), many are way slower.
As you suspect, The King is very efficient at mating tactics.
Warm regards,
Tibono
What nps do you get from the start position on that machine?
I think the engine is basically the same as the TASC R30 1995
Rebel wrote: ↑Sat Sep 21, 2024 7:32 pm
If memory serves me well this was during the WCCC in Munich 1993 and was unprecedented with the hardware of that time.
Thank you Ed for this test position; well, 2019 King Performance plays the same Rh5+ move and announces 0.00 score in 10 secs and 392Knodes.
Nice!
Tibono wrote: ↑Sat Sep 21, 2024 6:09 pm
Hi Steve,
in a chess computers competition I recently ran, I have been impressed by The King Performance announcement 'mate in 13', level Normal 5 (average 15secs/move) after 5 seconds and 270 Knodes:
[d]6k1/qp4pb/2p4p/p1n5/2P1N3/P2rQP1P/1P4P1/1K2R3 w - - 0 29
The engine is The King v2.61; CPU: ARM Cortex M7 @300Mhz.
The King from CM9000 (v3.23) announces Mate in 13 in less than a second.
1. Rh5+ *[/pgn]
r7/8/4p2k/3p1bR1/7r/Np6/1P6/K5R1 w - -
If memory serves me well this was during the WCCC in Munich 1993 and was unprecedented with the hardware of that time.
One thing I never understood is why Mephisto didn't realise a 32MHz version of Gideon 3.1 (RISC II program - which ran at 14MHz) as TASC did with The ChessMachine.
1. Rh5+ *[/pgn]
r7/8/4p2k/3p1bR1/7r/Np6/1P6/K5R1 w - -
If memory serves me well this was during the WCCC in Munich 1993 and was unprecedented with the hardware of that time.
One thing I never understood is why Mephisto didn't realise a 32MHz version of Gideon 3.1 (RISC II program - which ran at 14MHz) as TASC did with The ChessMachine.
They were already close to bankruptcy, so it did not matter any longer.
90% of coding is debugging, the other 10% is writing bugs.