a_node_uncut wrote: ↑Mon Nov 11, 2024 6:24 am
Hijacking this thread a bit. But what's the usual procedure to submit an engine on the rating lists? I'm planning to release my engine in a few weeks but I'm not at all familiar with how the rating lists work.
You can post in the new releases thread here.
You could post in rating list public forums.
You could post in various Discord channels.
Graham Banks wrote: ↑Mon Nov 11, 2024 6:45 am
You can post in the new releases thread here.
You could post in rating list public forums.
You could post in various Discord channels.
Or you could publish it on GitHub, and someone will discover it very soon
LazySMP wrote: ↑Mon Nov 11, 2024 3:54 am
Considering that in 93% of cases time is not lost, we can safely say that the main engine problems have been solved.
In a modern GUI, in 100% of cases time is not lost. Even in previous versions of this engine, there was no time loss.
Tibono wrote: ↑
No issue to report (no crash nor dead loop, no memory leak, correct time management...) running the v3.0 avx2 version.
Last edited by LazySMP on Tue Nov 12, 2024 4:02 am, edited 1 time in total.
LazySMP wrote: ↑Thu Nov 14, 2024 6:35 am
Hi Silvian, can you please test my engine too?
All right. I will do a small tour (6 engines) in the 2100-2400 Elo range. I have two versions of Lazzy SMP (3.0_bmi2 and 4.0_popcnt). They will both be in the tournament.
Sylwy wrote: ↑Thu Nov 14, 2024 9:57 am
All right. I will do a small tour (6 engines) in the 2100-2400 Elo range. I have two versions of Lazzy SMP (3.0_bmi2 and 4.0_popcnt). They will both be in the tournament.
Thank you for your testing I looked at the results and found that LazySMP 3.0 is stronger than LazySMP 4.0. Is this really true?