lech wrote: ↑Wed Apr 09, 2025 9:07 pm
peter wrote: ↑Wed Apr 09, 2025 6:11 pm
And a little longer DTM after 1.Qc7 Ke6:
[d]8/1pQ5/4k3/8/8/8/ppp1p3/qrrbK3 w - -
Engine: Sting10x (8192 MB)
von Marek Kwiatkowski
...
29.00 0:00 +M203++ 2.Dd8 Ke5 3.Dd7 Ke4 4.Dd6 Kf5 5.Dc5+ Ke6
6.Dd4 Kf5 7.De3 Kg4 8.Df2 b6 9.Dg2+ Kf4
10.Dg1 Ke5 11.De3+ Kd5 12.Df4 (3.299.150) 15785

Then I tried to let Sting play out on its own after 1.Qc7+ Ke6, but that failed, because with 10'+2" Sting comes to 0.00- eval soon, obviously seeing 50 moves- rule getting into horizon, not knowing, it doesn't count here, because we judge with "puzzle- rules", regards
BTW. Why you stop the search at depth 29 after time 0.00 ?
You don't like me or Sting ?
I like both of you very much, Marek.
It just took quite a while for next output- line of Sting's at that point, so I copied it after having waited some time, really don't remember, how long exactly it took me, till I did that, but for sure not exactly after 0.00", as fast as that I'm not at my advanced age

Problem here is, as you'll probably have seen already too, Sting doubt's the mate within 50 moves- boundary and changes eval between DTM- one and 0.00, as well in outplaying (with not very long TC) as in infinite analysis.
How about your trials to the given position? Do you think there isn't any mate to be reached after other first moves but 1.Qd2 or do you think it's the only solution as for DTM shorter than 50 moves to latest pawn- move?
You're the expert with Sting of course, so please let it answer the question about best line after e.g. 1.Qc7+? in any way you think best usage of the engine here.
Thanks for the latest update of your fine engine btw and for the long lasting great work of yours with it. I'd really regret if you'd stop developing it, as you wrote in the other one thread.
Peter.