Ember 1.1.2 released!
Compared to version 1.1.1, a very serious bug was fixed where, instead of forcing a threefold repetition, the engine might make an incredibly stupid blunder and lose a move; this version is stable and offers a +50–70 Elo improvement over the previous engine. https://github.com/ExxDreamerCode/Ember ... tag/V1.1.2
Steve Maughan wrote: ↑Mon Jun 29, 2026 4:40 am
Feedback and bug reports are very welcome.
Hello Steve,
I've noticed that, on every blitz game, Juggernaut 2.0 consumes almost all time in a move until it has only 3 seconds left, then it makes the move and all subsequent moves it plays almost instantly. The move that consumes almost all time is normally during middlegame.
I've only tested it on Arena GUI, blitz 3/2 and 5 no increment.
cjug74 wrote: ↑Wed Jul 15, 2026 1:44 am
I've noticed that, on every blitz game, Juggernaut 2.0 consumes almost all time in a move until it has only 3 seconds left, then it makes the move and all subsequent moves it plays almost instantly. The move that consumes almost all time is normally during middlegame.
I've only tested it on Arena GUI, blitz 3/2 and 5 no increment.
Correction: not on every game, but it happens more or less frequently.