Frank Quisinsky wrote:Hi Ferdinand,
very interesting.
Also the idea with ice ...
Note:
Fizbo and Smarthink also Texel are really give often other evals.
And ICE is very hard here with clearly higher evals.
I reject a lot of lines in FCP Live Book ... Comes from ICE games.
For me interesting:
How I can find out the best way for recject games for the main database for my new Project.
For Stockfish ASM and Komodo 10.3 I am using ...
0.50 / -0.30
For Houdini I think I should use ...
0.60 / -0.35 or 0.65 / - 0.40
Not sure ... must look in the first analysis.
Maybe possible to calculate the differents in eval ...
What I have is my experience from checking the eval ... 3 moves after my FCP Live Book ended with your tool (you create for me) for my older FCP Rating List.
Now I have to study your idea in detail.
If I understand all ... my bad english ... very nice!
Best
Frank
Results from ICE, also re-run komodo, due to eval range changes.
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Summary:
players, min, max, Pcnt, Wcnt, Lcnt, Dcnt, perf(%),
Komodo 10.2 x64 C15, -1.00, -0.91, 6, 0, 2, 4, 33.33,
Komodo 10.2 x64 C15, -0.90, -0.81, 6, 0, 3, 3, 25.00,
Komodo 10.2 x64 C15, -0.80, -0.71, 9, 0, 1, 8, 44.44,
Komodo 10.2 x64 C15, -0.70, -0.61, 8, 2, 2, 4, 50.00,
Komodo 10.2 x64 C15, -0.60, -0.51, 28, 11, 8, 9, 55.36,
Komodo 10.2 x64 C15, -0.50, -0.41, 99, 38, 10, 51, 64.14,
Komodo 10.2 x64 C15, -0.40, -0.31, 187, 100, 15, 72, 72.73,
Komodo 10.2 x64 C15, -0.30, -0.21, 525, 263, 14, 248, 73.71,
Komodo 10.2 x64 C15, -0.20, -0.11, 1044, 536, 26, 482, 74.43,
Komodo 10.2 x64 C15, -0.10, -0.01, 1364, 766, 28, 570, 77.05,
Komodo 10.2 x64 C15, -0.00, 0.09, 5086, 2977, 76, 2033, 78.52,
Komodo 10.2 x64 C15, 0.10, 0.19, 2949, 2008, 16, 925, 83.77,
Komodo 10.2 x64 C15, 0.20, 0.29, 3087, 2246, 17, 824, 86.10,
Komodo 10.2 x64 C15, 0.30, 0.39, 2792, 2210, 10, 572, 89.40,
Komodo 10.2 x64 C15, 0.40, 0.49, 2331, 1934, 16, 381, 91.14,
Komodo 10.2 x64 C15, 0.50, 0.59, 1912, 1652, 16, 244, 92.78,
Komodo 10.2 x64 C15, 0.60, 0.69, 1343, 1233, 5, 105, 95.72,
Komodo 10.2 x64 C15, 0.70, 0.79, 937, 898, 1, 38, 97.87,
Komodo 10.2 x64 C15, 0.80, 0.89, 690, 656, 1, 33, 97.46,
Komodo 10.2 x64 C15, 0.90, 1.00, 579, 561, 3, 15, 98.19,
Total real games: 2450
Eval window: -1.00 to 1.00
Move range: 13 to 24
Elpased time: 2.74m
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Summary:
players, min, max, Pcnt, Wcnt, Lcnt, Dcnt, perf(%),
iCE 3.0 v658 POP x64, -1.00, -0.91, 503, 70, 234, 199, 33.70,
iCE 3.0 v658 POP x64, -0.90, -0.81, 664, 113, 284, 267, 37.12,
iCE 3.0 v658 POP x64, -0.80, -0.71, 798, 141, 361, 296, 36.22,
iCE 3.0 v658 POP x64, -0.70, -0.61, 1048, 190, 379, 479, 40.98,
iCE 3.0 v658 POP x64, -0.60, -0.51, 1442, 290, 506, 646, 42.51,
iCE 3.0 v658 POP x64, -0.50, -0.41, 1680, 341, 529, 810, 44.40,
iCE 3.0 v658 POP x64, -0.40, -0.31, 1890, 455, 569, 866, 46.98,
iCE 3.0 v658 POP x64, -0.30, -0.21, 2072, 570, 560, 942, 50.24,
iCE 3.0 v658 POP x64, -0.20, -0.11, 2175, 591, 533, 1051, 51.33,
iCE 3.0 v658 POP x64, -0.10, -0.01, 1820, 538, 418, 864, 53.30,
iCE 3.0 v658 POP x64, -0.00, 0.09, 7973, 2274, 1566, 4133, 54.44,
iCE 3.0 v658 POP x64, 0.10, 0.19, 2641, 926, 514, 1201, 57.80,
iCE 3.0 v658 POP x64, 0.20, 0.29, 2889, 1105, 474, 1310, 60.92,
iCE 3.0 v658 POP x64, 0.30, 0.39, 3185, 1314, 516, 1355, 62.53,
iCE 3.0 v658 POP x64, 0.40, 0.49, 2829, 1212, 382, 1235, 64.67,
iCE 3.0 v658 POP x64, 0.50, 0.59, 2750, 1272, 308, 1170, 67.53,
iCE 3.0 v658 POP x64, 0.60, 0.69, 2313, 1077, 280, 956, 67.23,
iCE 3.0 v658 POP x64, 0.70, 0.79, 1983, 932, 226, 825, 67.80,
iCE 3.0 v658 POP x64, 0.80, 0.89, 1722, 898, 173, 651, 71.05,
iCE 3.0 v658 POP x64, 0.90, 1.00, 1726, 954, 153, 619, 73.20,
Total real games: 4750
Eval window: -1.00 to 1.00
Move range: 13 to 24
Elpased time: 4.06m
With a max of 0.49 comparison 91.14% for Komodo and 64.67% for iCE.
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Komodo 10.2 x64 C15, 0.40, 0.49, 2331, 1934, 16, 381, 91.14,
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iCE 3.0 v658 POP x64, 0.40, 0.49, 2829, 1212, 382, 1235, 64.67
,
With your current setting.
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For Stockfish ASM and Komodo 10.3 I am using ...
0.50 / -0.30
0.50 could be too high for Komodo based from 91.14% perf
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Komodo 10.2 x64 C15, 0.40, 0.49, 2331, 1934, 16, 381, 91.14,
It would crash most of the opponents in your rating list easily.
Reducing 0.50 to 0.29 or 0.30 could be reasonable based from data below.
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Komodo 10.2 x64 C15, 0.20, 0.29, 3087, 2246, 17, 824, 86.10,
Later I will run Komodo vs other opponents that is close in strength to see what eval is at 45% to 55% perf.