Maybe we should compare how many times the evaluation function has been called, to know what method is the best one. Surprisingly the number of calls to evaluation function doesn't depend on the time control but only on the whole time of the tuning session. That's why wider time control could be better:
- the number of calls to evaluation function are the same than shorter time controls
- the games are more "well analyzed"
- the games suffers less from horizon effects
i don't mean that it is absolutely wrong to use short time control but that there are no real reason to use it, against wider time controls.
Or doesn't?

