I guess I'm asking if the new software techniques reduce "path-length-to-elo" on machines with "highly reduced MIPS".Dann Corbit wrote:I don't understand your question.mhull wrote:Do you think the math shows that the software techniques required to achieve lower BF (and higher depth) would compensate for the potentially higher NPS of period software at both blitz and standard time controls?Dann Corbit wrote:Yes, the search techniques get the branching factor down to 2 or better today. In the 80's it was around 6. A modern program transported to the motorola would blow the doors off of the software of the time.mhull wrote:Could a programmer from the future have dominated with micros in the 1980s? Is there a way to demonstrate this?
Simple math.
The NPS will be about the same on period hardware for the old software and the new using mailbox. It may be that the magics bitboards would work better on 32 bit than the old techniques. Not sure about that.
Modern programs compiled for the 68K CPUs would blow the doors off the older programs on the same hardware.
It sounds to me like you may be asking for something else, though.
For example, a 16-bit TI9900 machine a 3Mhz with 48K RAM. The strongest chess program on that architecture AFAIK was a David Levy program written for TI994A computer. A C player could handle its highest levels with relative ease.
Or consider the Novag Super-Constellation. Could that same hardware host a significantly stronger program?