here's what a certain Lex Fridman (you know, from the MIT guy with the tech interviews on yt)
wrote (somewhere else)
"Programming with AI is insanely fun. Process is:
1. generate code
2. read & understand code that was generated
3. make small changes "manually" (still with great autocomplete)
4. test & debug
5. make big changes with new prompt
6. go back to step 1
Pure vibe coding skips step 2 & 3. And I think we'll need human expertise & experience for steps 2, 3 (and 4) for quite a while.
But holy shit, I'm learning much faster, being way more productive, and having more fun.
Not sure we're close to "AGI/ASI", but the software engineering world is definitely getting transformed very rapidly. It feels surreal to be experiencing it directly on a daily basis. Of course, there are both scary (jobs, security) & exciting (productivity, access) consequences to this transformation, as with all powerful technology.
interesting perspective, but for me, although it's only a minor part-time activity now,
it's *not* 'insanely fun'. I only wanted to expand an old simple winboard engine i had playing
gambits (loading a .txt book) with some more stuff, but even with the AI it's still way
more tedious than i thought (it would be). Why i'm doing it, well it may have some spinoff,
thinking of -yet another_ simple engine playing human style (with lots of cool gambits)
at some levels, eg home player, club player (low/middle/high), FM, and possibly IM.
That's all. Maybe i should try to find another way of doing it (looking for another program,
with polyglot support, and levels which can be set at such skill levels; i'll see. With conversations
about theoretical physics with some of the bigger AI including literature surveys, i had more
'fun' at least. But that's a bit off topic; although not regarding the pure 'turing test' aspect
(what i found is that dark energy and dark matter probably don't exist; as for Turing
test, can an AI replace theoretical physicists, well no , it cannot).
PS tf wrote
deep underlying patterns that we haven't found yet
still think that, tf ? well i'm not so sure of that, first of all, the chess rules mean that there are
(sequentially, alternate) move options, this is a fact, like it or not. Thus as result of this there is a
chess 'tree' with possible move options, again like it or not. At the end of this tree, you can
evaluate the position. Ofcourse the endgoal of chess is checkmate, but if you're down a
queen, then you're down in material; and that's usually not an advantage (although maybe
not such a big disadvantage, at least not if you're the Leelazero tuned by kaufman

).
With the nnue method the evaluation methods have been hugely improved, in fact
many 'deep underlying patterns' humans haven't found (or cannot understand with our
limited brain) have been found, in rather strange mathematical ways. Like it or not.
Is there much more to improve for such nnue's ? Well sure, there could be, but this
would be just a (probably minor) gradual improvement, not a real new way of approaching
chess, as you suggest. In addition, it would be nice if the Ai's could convey some of it's positional knowledge
into rules understandable for humans, in simple verbal language, and then some of the more
old-school positional rules/guidelines (*) could be improved/renewed.
*) eg Silman with his imbalances or some old russian school nonsense/dogmas etc
regarding some pawn structures)