Myracle GUI

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PHILOCHESS
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Joined: Tue Mar 24, 2020 8:56 am
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Full name: Robert M. Cuadros

Re: Myracle GUI

Post by PHILOCHESS »

mar wrote: Mon Jun 01, 2026 11:21 pm
PHILOCHESS wrote: Mon Jun 01, 2026 9:36 pm I checked the engine details in Myracle and found the cause of the problem. When I imported the engines from Cute Chess 1.4.0, the entry for Quanticade Cronus 3.0 was created, but the Command and Working folder fields were left empty.

After filling in those fields manually, Quanticade Cronus 3.0 started correctly in Myracle.

So it was not really a problem with the engine or with Myracle itself, but with the engine configuration. I am not sure why those fields were not carried over for this engine, while the other engines seemed to be set up correctly.
this sounds like it could be some kind of bug on my part. could you perhaps share your engines.json with me? (it can be found in Users\<your_username>\AppData\Roaming\cutechess\engines.json)

or at least the part that contains settings for Quanticade? you could use a PM here in the forum, for example. thanks
The requested information has just been sent to you by private message.
I hope it helps. Thanks for looking into this.
Eternal happiness does not exist. Only happy moments do.
mar
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Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

PHILOCHESS wrote: Tue Jun 02, 2026 9:08 pm The requested information has just been sent to you by private message.
I hope it helps. Thanks for looking into this.
thanks Robert, appreciated
vencenda
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Re: Myracle GUI

Post by vencenda »

Truly amazing! Thank you for your work on this. It's really simple, and intuitive, and at the same time it has all the features I personally want. It's so fast too, and it seems stable so far.

Some small improvements I'd like to see (feel free to ignore):
1. A way to navigate a game using the mouse, with buttons or the scroll wheel. As it is, you can only do it with the keyboard arrows if I'm not mistaken.
2. Include a tag with engines' Elos in the tournament PGN.
3. When you use analysis engines on a random game and then stop the analysis and continue a paused tournament (unrelated to the game), the analysis engines are loaded along with the playing engines in the tournament games (even if you have stopped the analysis and closed the tab of that other game). This can be fixed by clicking on "Unload analysis engines", but I think it would be better if they didn't appear at all, if it's possible.
mar
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Re: Myracle GUI

Post by mar »

vencenda wrote: Wed Jun 03, 2026 1:44 am Truly amazing! Thank you for your work on this. It's really simple, and intuitive, and at the same time it has all the features I personally want. It's so fast too, and it seems stable so far.

Some small improvements I'd like to see (feel free to ignore):
1. A way to navigate a game using the mouse, with buttons or the scroll wheel. As it is, you can only do it with the keyboard arrows if I'm not mistaken.
2. Include a tag with engines' Elos in the tournament PGN.
3. When you use analysis engines on a random game and then stop the analysis and continue a paused tournament (unrelated to the game), the analysis engines are loaded along with the playing engines in the tournament games (even if you have stopped the analysis and closed the tab of that other game). This can be fixed by clicking on "Unload analysis engines", but I think it would be better if they didn't appear at all, if it's possible.
thanks.

1) it's possible to navigate a game simply by clicking the move list on the right (in fact you can keep holding the left button down while moving the mouse)
I never liked the mouse wheel navigation in other GUIs, because I sometimes did it by accident,
so not being able to navigate with mouse wheel is intentional and I don't plan to change that

2) engine elos in pgn would be easy enough to add, but the Elos have to be maintained manually so they may not correspond to reality.
in fact I didn't want to include engine elos at all, but Andres convinced me it's useful (also to show opponent avg in new tournament dialog when he builds a gauntlet when testing) - is it really useful? maybe I could make it optional in tournament settings,
not a big deal

3) yes, that's how it works, engines stay loaded but don't consume resources (except memory) when analysis is stopped.
I think it's fine - sometimes you want to stop analysis and examine the output, so I'll keep it this way
vencenda
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Re: Myracle GUI

Post by vencenda »

I think I found a bug with "copy FEN" feature, but correct me if I'm missing something.
When you navigate a PGN and click on "copy FEN" after a black's move, the fullmove number is 1 less than it should be.
It's correct when you play a Human vs Human game for example, but it's wrong when you have loaded a PGN file.

Example:
After moves 1. e4 e5, if you click on "copy FEN" in a Human vs Human game, it gives:
rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2
which is correct.

But if you have loaded a PGN file, after 1. e4 e5, if you click on "copy FEN", the program gives:
rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 1
The position is correct, but the fullmove number at the end is wrong. After black's move it should increase to 2.
mar
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Re: Myracle GUI

Post by mar »

vencenda wrote: Thu Jun 04, 2026 12:59 am I think I found a bug with "copy FEN" feature, but correct me if I'm missing something.
When you navigate a PGN and click on "copy FEN" after a black's move, the fullmove number is 1 less than it should be.
It's correct when you play a Human vs Human game for example, but it's wrong when you have loaded a PGN file.

Example:
After moves 1. e4 e5, if you click on "copy FEN" in a Human vs Human game, it gives:
rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2
which is correct.

But if you have loaded a PGN file, after 1. e4 e5, if you click on "copy FEN", the program gives:
rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 1
The position is correct, but the fullmove number at the end is wrong. After black's move it should increase to 2.
nice find, will be fixed in next build.sadly the forum is barely usable again so it took several attempts to login
mar
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Re: Myracle GUI

Post by mar »

build 62 is up:
- optional save engine elo in tour pgn (settings/tournament)
- fix: copy FEN when selecting moves (correct move number)
- fix: close last game tabs when tour finishes
- fix: dialog sizes should be ok now on multi-DPI multi-monitor systems
- simple tournament overview window (active tours)
Mark 1
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Full name: Mark 1

Re: Myracle GUI

Post by Mark 1 »

Hi Martin...

Thanks for uploading the new version!

Mark 1
mar
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Re: Myracle GUI

Post by mar »

build 63 is up (got a late bug report, apologies):
- fix: egtpath option name for xboard engines
- fix: engine options autodetect, now removes old options so that they don't accumulate
(i.e. when swtiching uci<->xboard protocol for engines with dual-protocolor support)
- fix: autodetect options applies changes before loading the engine
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Gabor Szots
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Re: Myracle GUI

Post by Gabor Szots »

Mark 1 wrote: Thu Jun 04, 2026 7:32 pm Hi Martin...

Thanks for uploading the new version!

Mark 1
+1
Gabor Szots
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