Myracle GUI

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chessica
Posts: 1106
Joined: Thu Aug 11, 2022 11:30 pm
Full name: Esmeralda Pinto

Re: Myracle GUI

Post by chessica »

mar wrote: Thu Jun 18, 2026 4:49 pm this happens if you have a pairing that utilizes more than a possible scheduler budget and tournament cannot continue.
for example you set core budget in concurrency settings to 1 and try to run 1vs1 ponder on or even some of the engines is set up to use 2 or more threads,
ditto for memory. the GUI already tells you where to look

Code: Select all

 Name                           Points   %     Elo     +/-    W-L-D       1    2    3    4    5    6    7    8    9    10   11   12   13   14 15 
---------------------------------------------------------------------------------------------------------------------------------------------------
 1 Stockfish 18                   38.0/48  79.2  +231.9   75.8  +28-0=20         ==== =1== ==== ==== 1=== =111 1111 111= 1111 1111 1111 1111       
 2 Revolution-5.90-140626         37.5/49  76.5  +205.3   69.2  +26-0=23    ====      ==== =1== ==== ==== 1=11 1=11 111= 11=1 1111 1111 1111    1  
 3 Tarnished v6.0 (Eternal)       36.0/48  75.0  +190.8   72.6  +25-1=22    =0== ====      ==== ==== =1=1 1=== 11=1 1111 1111 1111 1111 111=       
 4 Berserk 14                     35.0/48  72.9  +172.0   73.4  +24-2=22    ==== =0== ====      =0== ==== =11= 1111 1=11 1111 1=11 1111 1111       
 5 Rems M-091024                  33.0/48  68.7  +137.0   56.1  +18-0=30    ==== ==== ==== =1==      ==== 11== 1=1= 11== =1=1 11== 1=11 1111       
 6 Viridithas 20.0.0-dev          32.0/48  66.7  +120.4   66.2  +19-3=26    0=== ==== =0=0 ==== ====      ===1 11== 111= 1111 111= ==11 1111       
 7 Willow 4.0                     24.0/48  50.0    +0.0   76.3  +14-14=20   =000 0=00 0=== =00= 00== ===0      001= ===1 11== 1=11 11=1 1111       
 8 Cheng 4.48a (bundled)          23.0/48  47.9   -14.5   87.0  +17-19=12   0000 0=00 00=0 0000 0=0= 00== 110=      111= 1==1 =11= 1111 1111       
 9 EveAnn 5.0 64-bit (bundled)    15.0/48  31.2  -137.0   81.7  +6-24=18    000= 000= 0000 0=00 00== 000= ===0 000=      0=== 1=== 01== 1111       
10 Myrddin 0.96                   14.0/48  29.2  -154.1   90.0  +7-27=14    0000 00=0 0000 0000 =0=0 0000 00== 0==0 1===      0==1 1=11 011=       
11 IsaBB NN 4.5 (avx2, bundled)   13.5/48  28.1  -163.0   88.6  +6-27=15    0000 0000 0000 0=00 00== 000= 0=00 =00= 0=== 1==0      1==1 111=       
12 Sable 1.6                       9.0/48  18.7  -254.7  109.6  +4-34=10    0000 0000 0000 0000 0=00 ==00 00=0 0000 10== 0=00 0==0      =111       
13 Spike 1.4.1                     3.0/48   6.2  -470.4  248.9  +1-43=4     0000 0000 000= 0000 0000 0000 0000 0000 0000 100= 000= =000            
14 Critter 1.6a 64-bit              0.0/0   0.0                 +0-0=0                                                                             
15 monty 1.0.0                      0.0/1   0.0    -inf         +0-1=0           0                                                                 

313/420 total games, 38% draws, time control:120+1, book:avt-2026b.pgn
I was running the tournament when the error occurred, forcing me to reduce the number of engines I had added. The tournament then continued up to the state shown above; I had just added Critter and Monty at that point. However, I don't see what is wrong, and it isn't clear to me exactly where I should be looking.

Which engine is causing problems?
vencenda
Posts: 29
Joined: Thu Dec 09, 2021 8:18 pm
Full name: Michael Titherick

Re: Myracle GUI

Post by vencenda »

A new found little bug: a Queen counts as 10 in material counting.
chessica
Posts: 1106
Joined: Thu Aug 11, 2022 11:30 pm
Full name: Esmeralda Pinto

Re: Myracle GUI

Post by chessica »

chessica wrote: Thu Jun 18, 2026 5:06 pm
mar wrote: Thu Jun 18, 2026 4:49 pm this happens if you have a pairing that utilizes more than a possible scheduler budget and tournament cannot continue.
for example you set core budget in concurrency settings to 1 and try to run 1vs1 ponder on or even some of the engines is set up to use 2 or more threads,
ditto for memory. the GUI already tells you where to look

Code: Select all

 Name                           Points   %     Elo     +/-    W-L-D       1    2    3    4    5    6    7    8    9    10   11   12   13   14 15 
---------------------------------------------------------------------------------------------------------------------------------------------------
 1 Stockfish 18                   38.0/48  79.2  +231.9   75.8  +28-0=20         ==== =1== ==== ==== 1=== =111 1111 111= 1111 1111 1111 1111       
 2 Revolution-5.90-140626         37.5/49  76.5  +205.3   69.2  +26-0=23    ====      ==== =1== ==== ==== 1=11 1=11 111= 11=1 1111 1111 1111    1  
 3 Tarnished v6.0 (Eternal)       36.0/48  75.0  +190.8   72.6  +25-1=22    =0== ====      ==== ==== =1=1 1=== 11=1 1111 1111 1111 1111 111=       
 4 Berserk 14                     35.0/48  72.9  +172.0   73.4  +24-2=22    ==== =0== ====      =0== ==== =11= 1111 1=11 1111 1=11 1111 1111       
 5 Rems M-091024                  33.0/48  68.7  +137.0   56.1  +18-0=30    ==== ==== ==== =1==      ==== 11== 1=1= 11== =1=1 11== 1=11 1111       
 6 Viridithas 20.0.0-dev          32.0/48  66.7  +120.4   66.2  +19-3=26    0=== ==== =0=0 ==== ====      ===1 11== 111= 1111 111= ==11 1111       
 7 Willow 4.0                     24.0/48  50.0    +0.0   76.3  +14-14=20   =000 0=00 0=== =00= 00== ===0      001= ===1 11== 1=11 11=1 1111       
 8 Cheng 4.48a (bundled)          23.0/48  47.9   -14.5   87.0  +17-19=12   0000 0=00 00=0 0000 0=0= 00== 110=      111= 1==1 =11= 1111 1111       
 9 EveAnn 5.0 64-bit (bundled)    15.0/48  31.2  -137.0   81.7  +6-24=18    000= 000= 0000 0=00 00== 000= ===0 000=      0=== 1=== 01== 1111       
10 Myrddin 0.96                   14.0/48  29.2  -154.1   90.0  +7-27=14    0000 00=0 0000 0000 =0=0 0000 00== 0==0 1===      0==1 1=11 011=       
11 IsaBB NN 4.5 (avx2, bundled)   13.5/48  28.1  -163.0   88.6  +6-27=15    0000 0000 0000 0=00 00== 000= 0=00 =00= 0=== 1==0      1==1 111=       
12 Sable 1.6                       9.0/48  18.7  -254.7  109.6  +4-34=10    0000 0000 0000 0000 0=00 ==00 00=0 0000 10== 0=00 0==0      =111       
13 Spike 1.4.1                     3.0/48   6.2  -470.4  248.9  +1-43=4     0000 0000 000= 0000 0000 0000 0000 0000 0000 100= 000= =000            
14 Critter 1.6a 64-bit              0.0/0   0.0                 +0-0=0                                                                             
15 monty 1.0.0                      0.0/1   0.0    -inf         +0-1=0           0                                                                 

313/420 total games, 38% draws, time control:120+1, book:avt-2026b.pgn
I was running the tournament when the error occurred, forcing me to reduce the number of engines I had added. The tournament then continued up to the state shown above; I had just added Critter and Monty at that point. However, I don't see what is wrong, and it isn't clear to me exactly where I should be looking.

Which engine is causing problems?
i found this error
mar
Posts: 2819
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

vencenda wrote: Thu Jun 18, 2026 5:49 pm A new found little bug: a Queen counts as 10 in material counting.
well, that's intentional. if you look at "the evaluation of material imbalances" by Larry Kaufman, the queen is worth 9.75 rather than the conventional wisdom that it should be 9, so I put it at 10
mar
Posts: 2819
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

chessica wrote: Thu Jun 18, 2026 7:03 pm Which engine is causing problems?
ah yes, Critter defaults to threads = number of logical cores instead of 1, not a great default I think, but it can be changed in engine options
chessica
Posts: 1106
Joined: Thu Aug 11, 2022 11:30 pm
Full name: Esmeralda Pinto

Re: Myracle GUI

Post by chessica »

Yes, Critter was the cause. However, I had already successfully tested Critter in the test tournament and hadn't changed the settings since. Therefore, I initially ruled it out.

Regarding the EGTB: do they always have to be configured in the engines as well, or is setting the path sufficient?
mar
Posts: 2819
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

chessica wrote: Thu Jun 18, 2026 10:10 pm Regarding the EGTB: do they always have to be configured in the engines as well, or is setting the path sufficient?
yes per engine, unless you check the Override engine options checkbox in new tournament and check Use global syzygy path,
it'll then override SyzygyPath using the one you suppied in settings/paths
bastiball
Posts: 5376
Joined: Tue Oct 20, 2020 4:18 am
Full name: Basti Dangca

Re: Myracle GUI

Post by bastiball »

Thanks for the wonderful GUI, I'll test it for my incoming tournament of Mini-TCEC with my Ryzen 9 8945hx and RTX 5050. And I'll live stream it. :D
Basti Dangca
CCRL testing group
Krzysztof Grzelak
Posts: 1632
Joined: Tue Jul 15, 2014 12:47 pm

Re: Myracle GUI

Post by Krzysztof Grzelak »

JVMerlino wrote: Wed Jun 17, 2026 11:32 pm The windows are resizable. Just drag the horizontal bar at the top of that window (just below the "material / fifty / men" text) down so that you only see one line.

jm
Thank you very much for your answer. Isn't there a better solution? What I want is that after one engine line appears, there will be a little more space at the bottom - it would look much nicer.
Krzysztof Grzelak
Posts: 1632
Joined: Tue Jul 15, 2014 12:47 pm

Re: Myracle GUI

Post by Krzysztof Grzelak »

I have another question, does anyone know how to reduce or enlarge the font in the window below.

Image

Thank you in advance for the information.