I have trouble compiling PSWBTM with Microsoft Visual 2005.
What version of wxWidgets and Visual should I use ?
It seems that according to nmake some targets in your makefile are missing (all-before for instance) so i tried to start from scratch in visual with an empty win32 project. In vain (wxWidgets include sequence issue).
I would like to make some changes to handle very short time controls (40 moves in 10 seconds !) and multi gauntlets with a custom pairing algorithm.
FrancoisK wrote:Hi Pradu
I would like to make some changes to handle very short time controls (40 moves in 10 seconds !) and multi gauntlets with a custom pairing algorithm.
thanks
François
Hi François, multigaunlet is a feature requested for me to Pradu thrillions times . Another one is running the tournaments in carousel mode (as Arena does) to avoid waiting for the end of each (long) match.
I have trouble compiling PSWBTM with Microsoft Visual 2005.
What version of wxWidgets and Visual should I use ?
It seems that according to nmake some targets in your makefile are missing (all-before for instance) so i tried to start from scratch in visual with an empty win32 project. In vain (wxWidgets include sequence issue).
I would like to make some changes to handle very short time controls (40 moves in 10 seconds !) and multi gauntlets with a custom pairing algorithm.
thanks
François
Hi François!
I'm not sure for what wxWidgets versions it works for but it compiles with the current one on both Windows (mingw & VS2003 & VS2005) and Linux (GCC).
There should be a devC++ project file included with the sources with all the libs, includes, and resource includes already setup. I use wxDevC++ as my Form Editor and it also happens to support GCC and the VS2005 compiler. I think there is also a tutorial on the website on how to integrate wxDevC++ as a form editor to Visual Studio if you prefer the Visual Studio editor.
I guess PSWBTM is poorly documented but the whole program is simple enough. Tournament.ccp has all the pairings and file code. NewTournament.ccp is the NewTournament dialog that you can edit/add events pretty easily with wxDevC++.
Good luck and feel free to PM me here or on the Winboard Forum if you are having any problems.
Last edited by Pradu on Wed Apr 18, 2007 11:28 pm, edited 3 times in total.
FrancoisK wrote:Hi Pradu
I would like to make some changes to handle very short time controls (40 moves in 10 seconds !) and multi gauntlets with a custom pairing algorithm.
thanks
François
Hi François, multigaunlet is a feature requested for me to Pradu thrillions times . Another one is running the tournaments in carousel mode (as Arena does) to avoid waiting for the end of each (long) match.
I do not know this dev environment at all, but it will be an opportunity to discover it
I have already taken a glance at your code, seems weel written and easy to understand (not like bugchess2 source for instance ) but i will have to learn wxWidgets and wxDevC++.
I'll keep you posted if i find the time and courage to do this.