Fiddling with Fruit Reloaded

Discussion of anything and everything relating to chess playing software and machines.

Moderator: Ras

Dann Corbit
Posts: 12870
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Fiddling with Fruit Reloaded

Post by Dann Corbit »

I added an eval cache. It runs faster.
https://www.dropbox.com/s/fznvu20iisnzv ... er.7z?dl=0

I see that is uses the old-fashioned null move pruning.

Next:
I will add a smooth scaling version and see if it can beat the heat.
PK
Posts: 913
Joined: Mon Jan 15, 2007 11:23 am
Location: Warsza

Re: Fiddling with Fruit Reloaded

Post by PK »

It's a nice engine to fiddle with, albeit a demanding one (read: well tuned). Some time ago I have tried to improve its null move logic and failed. IIRC Daniel Mehrmann tried some other formulas, noticing that something strange happens at depth 11, also without success.
Dann Corbit
Posts: 12870
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Re: Fiddling with Fruit Reloaded

Post by Dann Corbit »

PK wrote:It's a nice engine to fiddle with, albeit a demanding one (read: well tuned). Some time ago I have tried to improve its null move logic and failed. IIRC Daniel Mehrmann tried some other formulas, noticing that something strange happens at depth 11, also without success.
This sort of thing is never a drop in from some other engine.
They are always tuned on a per engine basis.

I have a notion to fit the parameters using binary search.