No - my secret's out!Michael Sherwin wrote:only my grandma was allowed to call me Mikey. Grandma!
Now listen here sonny! This walking stick can still land a good whack.

Moderator: Ras
No - my secret's out!Michael Sherwin wrote:only my grandma was allowed to call me Mikey. Grandma!
If you were such a reliable expert, there would be no argument from anybody. The only top programmer (as in top ten engines) who has anything to say disagrees with you for a start.Alexander Schmidt wrote:He looked at it and saw that this little engineoutputs shake his happy little world. Instead he starts to telling me stories of old womans
And the 1-core engines do not get the benefit of the information seen by the other engines. If you have 4 people working on analyzing a game, would you rather have them close together so they can exchange important information, or would you rather have them in separate rooms so that they share nothing, and waste lots of time re-computing the same stuff?oreopoulos wrote:Ok. we first agree to the obvious. If the positions are different then we agree.bob wrote: The problem is, you are leaving out a _lot_ of "middle-work". Where does that large set of independent positions come from? If you feed them to the program (say take 300 WAC positions and say "gimme the results for these" then I agree, it will be faster to search all to the same depth, independently. But if you are analyzing a _game_, how do you create those positions without first doing analysis to discover the interesting positions, and then analyzing those to discover more interesting positions, etc. That is not going to scale perfectly. It is going to scale poorly.
Now lets come to the situation of the same game.
Lets say we have a position, and take the first 4-best moves (and also suppose they are not highly transposive).
The task is the following.
"for every one of the 4 best moves, autoplay for 20 plies (depth 15)"
(autoplay with fixed depth ==15)
Now you could do it in 2 way.
a) One 4-core engine will get through its variation
b) 4x 1-core engines will get extend one move each.
Which is faster? The 1-core engines _DO_ get benefit of the hash along the prolongation.
I see hash information being used search-to-search all the time. It often greatly reduces the effort for succeeding searches.On the other hand, when the MP-engine finishes the first task (autoplay first one of the 4-candidate moves) and comes to extend the second, the hash is worthless (i have never seen hash working more than 4-5 plies, )
I don't think there's any point continuing to go round in circles.Graham Banks wrote:If you were such a reliable expert, there would be no argument from anybody. The only top programmer (as in top ten engines) who has anything to say disagrees with you for a start.Alexander Schmidt wrote:He looked at it and saw that this little engineoutputs shake his happy little world. Instead he starts to telling me stories of old womans
I think you got it wrong on from the start.bob wrote: I see hash information being used search-to-search all the time. It often greatly reduces the effort for succeeding searches.
Graham Banks wrote:No - my secret's out!Michael Sherwin wrote:only my grandma was allowed to call me Mikey. Grandma!
Now listen here sonny! This walking stick can still land a good whack.
Exactly my reasons why I chilled out from the Rybka's affair....Graham Banks wrote:I don't think there's any point continuing to go round in circles.Graham Banks wrote:If you were such a reliable expert, there would be no argument from anybody. The only top programmer (as in top ten engines) who has anything to say disagrees with you for a start.Alexander Schmidt wrote:He looked at it and saw that this little engineoutputs shake his happy little world. Instead he starts to telling me stories of old womans
I get the impression that most are sick and tired of the whole affair, and people have pretty much made their minds up about what they believe.
I'm going to leave it there.
And despite my harsh words in my last post, I do still have a lot of respect for your abilities. I have no intention of making enemies from the debate.
Cheers,
Graham.
Yeah - we should be able to disagree with others without lasting problems.Dr.Wael Deeb wrote:Exactly my reasons why I chilled out from the Rybka's affair....Graham Banks wrote:I have no intention of making enemies from the debate.
Cheers,
Graham.
Dr.D
Fully agreedGraham Banks wrote:Yeah - we should be able to disagree with others without lasting problems.Dr.Wael Deeb wrote:Exactly my reasons why I chilled out from the Rybka's affair....Graham Banks wrote:I have no intention of making enemies from the debate.
Cheers,
Graham.
Dr.D
My abilities where OK when I posted about Kaissa, Patriot, Deep<9>, Fafis, Strelka, Rashess and Demon just to name a few.Graham Banks wrote:If you were such a reliable expert, there would be no argument from anybody. The only top programmer (as in top ten engines) who has anything to say disagrees with you for a start.