That mix sounds desirable.
Off topic, any chance of seeing an update of the TCERL?
Moderator: Ras
 
														They either ran out of chess variants to add or consider CC already good enough not to need any more changes.Nordlandia wrote: ↑Wed Apr 24, 2019 10:12 pm tpoppins: do you know the reason for the relative long time since last commit?
Well, my guess is they simply had not enough time besides real work.tpoppins wrote: ↑Fri Apr 26, 2019 11:07 amThey either ran out of chess variants to add or consider CC already good enough not to need any more changes.Nordlandia wrote: ↑Wed Apr 24, 2019 10:12 pm tpoppins: do you know the reason for the relative long time since last commit?
Code: Select all
Comparing: C:\Users\Guenther Simon\Downloads\evalhistory.cpp
To: C:\msys64\home\Cute_Changes\evalhistory.cpp
====
====
83	 <! 	auto cWhite = QColor("#eccba2");
84	 <! 	auto cBlack = QColor("#bb8156");
	 !> 	auto cWhite = QColor("#ffce9e");
	 !> 	auto cBlack = QColor("#d18b47");
	 
Comparing: C:\Users\Guenther Simon\Downloads\graphicspiece.cpp
To: C:\msys64\home\Guenther Simon\cutechess\projects\gui\src\boardview\graphicspiece.cpp
====
====
59	 <! 	qreal width = m_rect.width() * 0.8;
	 !> 	qreal width = m_rect.width() * 0.7;
	 
	 
Comparing: C:\Users\Guenther Simon\Downloads\graphicsboard.cpp
To: C:\msys64\home\Guenther Simon\cutechess\projects\gui\src\boardview\graphicsboard.cpp
====
====
60	 <! 	  m_lightColor(QColor(0xff, 0xce, 0x9e)),
61	 <! 	  m_darkColor(QColor(0xd1, 0x8b, 0x47)),
	 !> 	  m_lightColor(QColor(0xec, 0xcb, 0xa2)),
	 !> 	  m_darkColor(QColor(0xbb, 0x81, 0x56)), 
														If it will have separate TC, depth, nodes in games for each engine, I will start using the GUI. I haven't used GUI (I used only CLI version) precisely because of this shortcoming of the GUI.
No. Only in cutechess-cli.