Banksia GUI released

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JohnS
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Re: Banksia GUI released

Post by JohnS »

phhnguyen wrote: Thu Aug 06, 2020 10:43 am
JohnS wrote: Thu Aug 06, 2020 8:51 am How do you get the clocks to show for online games, thanks.
Do you mean getting clock info?
No I want to display the game clocks for online games to show how much time each player has left thanks.
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phhnguyen
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Re: Banksia GUI released

Post by phhnguyen »

JohnS wrote: Thu Aug 06, 2020 11:17 am
phhnguyen wrote: Thu Aug 06, 2020 10:43 am
JohnS wrote: Thu Aug 06, 2020 8:51 am How do you get the clocks to show for online games, thanks.
Do you mean getting clock info?
No I want to display the game clocks for online games to show how much time each player has left thanks.
Oh I see!

BSG displays the time left as usual, in its main clocks as the bellow image.

However, there is a bit tricky: if you select a non-time controller for your engine, say, set a fixed depth or a fixed node number, BSG won't show the time left since it thinks no-time involved. Otherwise, BSG will show time left as usual.

In the bellow image, Komodo is set to a fixed depth, games of its bot don't show time lefts. In contrast, Stockfish is set to auto - a normal timer, all its games display time lefts.

Image
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
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MikeB
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Location: Pen Argyl, Pennsylvania

Re: Banksia GUI released

Post by MikeB »

phhnguyen wrote: Thu Aug 06, 2020 8:14 am
MikeB wrote: Wed Aug 05, 2020 11:27 pm
AdminX wrote: Wed Aug 05, 2020 6:08 pm
MikeB wrote: Wed Aug 05, 2020 5:11 pm I just checked this GUI for the first time - it is quite good :

Two comments:

It not apparent to me how to use an engine for analysis in the GUI

Hi Mike,

Image

Image
Thank you Ted - liking this a lot more - now seriously, we really do need to increase the hash size to at least 256 GB for the Threadrippers.

The 4GB hash is just about filled in 20 seconds on my machine.
info depth 33 seldepth 54 multipv 1 score cp 11 nodes 1506520015 nps 75284594 hashfull 992 tbhits 0 time 20011 pv e2e4 e7e6 d2d4 d7d5 b1d2 c7c5 e4d5 e6d5 g1f3 g8f6 f1b5 c8d7 b5d7 b8d7 e1g1 f8e7 f1e1 e8g8 d2f1 f8e8 c2c3 d8c7 d4c5 e7c5 c1e3 d7e5 e3c5 e5f3 d1f3 c7c5 e1e2 e8e2 f3e2 d5d4 c3d4 c5d4 a1e1 a8c8 e1d1 d4f4 b2b3 f4e4 e2b5 g7g6 b5a5 e4c6 a5a7
Thanks Mike for using. Thanks Ted for helping!

To set up hash size, you need to open Settings dialog (menu -> File -> Settings or for macOS menu->BanksiaGUI->Preferences), then select tab "Engine" as bellow image. There are two ways:
- Turn on "Overall options" and set Hash size to the size you need. That size will auto set for all engines
- Turn off "Overall options" and set options of each engine, double click to that option to set

That settings will be use for all non-tournament games, including analysing, local network, ICS, Lichess bots...

Image
Perfect! Please bring back Human Tournament play at your convenience ASAP! :>)
Image
JohnS
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Re: Banksia GUI released

Post by JohnS »

phhnguyen wrote: Thu Aug 06, 2020 11:46 am
JohnS wrote: Thu Aug 06, 2020 11:17 am
phhnguyen wrote: Thu Aug 06, 2020 10:43 am
JohnS wrote: Thu Aug 06, 2020 8:51 am How do you get the clocks to show for online games, thanks.
Do you mean getting clock info?
No I want to display the game clocks for online games to show how much time each player has left thanks.
Oh I see!

BSG displays the time left as usual, in its main clocks as the bellow image.

However, there is a bit tricky: if you select a non-time controller for your engine, say, set a fixed depth or a fixed node number, BSG won't show the time left since it thinks no-time involved. Otherwise, BSG will show time left as usual.

In the bellow image, Komodo is set to a fixed depth, games of its bot don't show time lefts. In contrast, Stockfish is set to auto - a normal timer, all its games display time lefts.
Strange, I dont see the clocks on fics, just the players names (windows 10)
JohnS
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Joined: Sun Feb 24, 2008 2:08 am

Re: Banksia GUI released

Post by JohnS »

MikeB wrote: Thu Aug 06, 2020 12:43 pm
Perfect! Please bring back Human Tournament play at your convenience ASAP! :>)
Lord please give me patience and give it to me right now :D
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phhnguyen
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Re: Banksia GUI released

Post by phhnguyen »

JohnS wrote: Thu Aug 06, 2020 2:44 pm
Strange, I dont see the clocks on fics, just the players names (windows 10)
Oops, so sorry, there was a bug (which I have replied to Ted's post few days ago), preventing BSG from displaying ICS clocks as well as being crash if it also logs in to a local network. That bug is fixed for the next release.
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
JohnS
Posts: 215
Joined: Sun Feb 24, 2008 2:08 am

Re: Banksia GUI released

Post by JohnS »

phhnguyen wrote: Thu Aug 06, 2020 3:22 pm
JohnS wrote: Thu Aug 06, 2020 2:44 pm
Strange, I dont see the clocks on fics, just the players names (windows 10)
Oops, so sorry, there was a bug (which I have replied to Ted's post few days ago), preventing BSG from displaying ICS clocks as well as being crash if it also logs in to a local network. That bug is fixed for the next release.
No problem, I thought it was just me, looking forward to the next version of a great program.
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RubiChess
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Re: Banksia GUI released

Post by RubiChess »

Banksia GUI getting better and better. Thanks for that!

There is one thing that I don't like and haven't found a setting to change it. Trying to describe...

In the "Playing games" window the two playing engines are written above the board. The upper of them is (probably) playing with white (so belongs to the lower part of the board) and the lower of them is playing with black (which belongs to the upper part of the board). Both engines are marked with their custom color (green or pink or whatever chosen in the engine settings) so from just looking at this window it is not very intuitive to know which engines plays which color.

Two possible solutions imo:
1. Write the engine playing white below the board or
2. Mark the engine with white/black instead of their custom colors (I must admit that I haven't understood the reason for these custom colors yet).

If you like my idea, feel free to implement :D

Regards, Andreas
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Gabor Szots
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Re: Banksia GUI released

Post by Gabor Szots »

RubiChess wrote: Fri Aug 07, 2020 3:50 pm Banksia GUI getting better and better. Thanks for that!

There is one thing that I don't like and haven't found a setting to change it. Trying to describe...

In the "Playing games" window the two playing engines are written above the board. The upper of them is (probably) playing with white (so belongs to the lower part of the board) and the lower of them is playing with black (which belongs to the upper part of the board). Both engines are marked with their custom color (green or pink or whatever chosen in the engine settings) so from just looking at this window it is not very intuitive to know which engines plays which color.

Two possible solutions imo:
1. Write the engine playing white below the board or
2. Mark the engine with white/black instead of their custom colors (I must admit that I haven't understood the reason for these custom colors yet).

If you like my idea, feel free to implement :D

Regards, Andreas
+1
Gabor Szots
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phhnguyen
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Re: Banksia GUI released

Post by phhnguyen »

RubiChess wrote: Fri Aug 07, 2020 3:50 pm Banksia GUI getting better and better. Thanks for that!

There is one thing that I don't like and haven't found a setting to change it. Trying to describe...

In the "Playing games" window the two playing engines are written above the board. The upper of them is (probably) playing with white (so belongs to the lower part of the board) and the lower of them is playing with black (which belongs to the upper part of the board). Both engines are marked with their custom color (green or pink or whatever chosen in the engine settings) so from just looking at this window it is not very intuitive to know which engines plays which color.

Two possible solutions imo:
1. Write the engine playing white below the board or
2. Mark the engine with white/black instead of their custom colors (I must admit that I haven't understood the reason for these custom colors yet).

If you like my idea, feel free to implement :D

Regards, Andreas
Thanks a lot for your suggestion!

I will implement one solution for the next release, perhaps (2) since it is the easiest. We will see how good it is and may continue improving if needed :D
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager