
Slow Chess Blitz by Jonathan Kreuzer (USA) ELO 2455
https://www.3dkingdoms.com/chess/slow.htm
About 2.5:
Using Slow Chess : Own GUI or Winboard / UCI
Update History
2.5+ use neural nets for evaluation in all stages of the game. (2.4 had only endgame neural nets.)
slow64-avx.exe is fastest
slow64-sse.exe is for older CPUs that don't support AVX2, it will have slower nps.
(With neural net eval hardware popcount is no longer a measurable speed up, so slow64-sse has no hardware pop also.)
Features:
Strong play. For a detailed estimate check these major ratings lists : CCRL, (FRC), (4-core), CEGT, (25'), FGRL, (10'), SPCC, FCP
Analyze mode to suggest the best move for any position, or moves in multi-variation move
Winboard and UCI support, so you can use it outside its own GUI. more
Multi-threaded search support for all interfaces (defaults off. Search->threads in own GUI)
Chess 960 support in own GUI and UCI mode. (also known as Fischer Random Chess)
Adjustable search options, hash table, pondering.
Difficulty Level by time per move, number of ply, or number of nodes
PGN support for saving / loading games.
Copy / Paste text transcripts, positions
Game transcript box, and take back/ redo move buttons for playback of games.
Player Clocks & set timelimit option.
Dev Menu options : display perft, evaluation, tt-entry, right-click on piece for individual eval, and more