New engine releases & news 2021
Moderator: Ras
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Re: New engine releases & news 2021
Well... I saw someone post something about "The lost art of chess engine programming" in Stackoverflow some time ago. If one art _isn't lost, it's chess engine programming (on the PC). Since I've been busy with this, I've seen 10-15 engines pop up. And then I may have missed a few.
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Re: New engine releases & news 2021
shallow_v4_x64.7zGabor Szots wrote: ↑Sat Sep 25, 2021 8:58 am How do you know the version number is 4? At the site there is only version 3 and the engine does not display any version number.
Alex
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Re: New engine releases & news 2021
Actually it should be Shallow2 v4 to be precise...Brunetti wrote: ↑Sat Sep 25, 2021 9:13 amshallow_v4_x64.7zGabor Szots wrote: ↑Sat Sep 25, 2021 8:58 am How do you know the version number is 4? At the site there is only version 3 and the engine does not display any version number.
Alex
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Re: New engine releases & news 2021
Ah, thanks. It is probably too difficult to display the version together with the name.
Gabor Szots
CCRL testing group
CCRL testing group
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Re: New engine releases & news 2021
Thanks for the info. If I am not mistaken it currently doesn't support any engine protocol?msarchet wrote: ↑Fri Sep 24, 2021 9:35 pm New Engine - Panzer
Github Repo Here https://github.com/msarchet/panzer
Bitboard based C++ engine, currently compiles on linux, working on completing bits for Windows builds. Just got it to actually playing chess with a basic AlphaBetaMin/Max evaluation. Currently using the PieceSquare Evaluations from the CPW-Engine. I have quite a few todos left. But I'm pretty excited that I got it working. Up next is finishing my FEN string interpretation and adding Quiescence and Transposition Tables. On my Ryzen 9 5950x my multi-threaded perft evaluation gets around 150M-250M NPS depending on the number of nodes searched. I don't remember the single core numbers off the top of my head.
I previously wrote two move generators one in Python and another in C++ (inside of Panzer's src as old version), both using the 0x88 representations, they were error prone and slow in various cases which made debugging beyond perft(5) painfully slow.
A search through your repo sources revealed zero hits for uci/xboard.
For being called a (usable) 'release' it should support one of the above mentioned protocols for automatic testing.
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Re: New engine releases & news 2021
The Pawn version on https://e4e6.com/download was reported as a virus.Brunetti wrote: ↑Fri Sep 24, 2021 12:38 am New engine: Pawn https://github.com/ruicoelhopedro/pawn.
"A UCI alpha-beta chess engine, largely inspired by Stockfish." It's far simpler than SF, I wouldn't call it a derivative; anyway source code is there.
I made a Windows binary, available here: https://e4e6.com/download/. 1'+1" Elo ~ 2330.
Alex
90% of coding is debugging, the other 10% is writing bugs.
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Re: New engine releases & news 2021
But it isn't, I compiled the exe myself. VirusTotal sandbox says it's clean https://www.virustotal.com/gui/file/8be ... /detection.Rebel wrote: ↑Sat Sep 25, 2021 10:41 am The Pawn version on https://e4e6.com/download was reported as a virus.
Alex
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Re: New engine releases & news 2021
Thanks, didn't realize this until after I posted in the forum. I believe I found the canonical source for uci here http://wbec-ridderkerk.nl/html/UCIProtocol.html?Guenther wrote: ↑Sat Sep 25, 2021 9:51 amThanks for the info. If I am not mistaken it currently doesn't support any engine protocol?msarchet wrote: ↑Fri Sep 24, 2021 9:35 pm New Engine - Panzer
Github Repo Here https://github.com/msarchet/panzer
Bitboard based C++ engine, currently compiles on linux, working on completing bits for Windows builds. Just got it to actually playing chess with a basic AlphaBetaMin/Max evaluation. Currently using the PieceSquare Evaluations from the CPW-Engine. I have quite a few todos left. But I'm pretty excited that I got it working. Up next is finishing my FEN string interpretation and adding Quiescence and Transposition Tables. On my Ryzen 9 5950x my multi-threaded perft evaluation gets around 150M-250M NPS depending on the number of nodes searched. I don't remember the single core numbers off the top of my head.
I previously wrote two move generators one in Python and another in C++ (inside of Panzer's src as old version), both using the 0x88 representations, they were error prone and slow in various cases which made debugging beyond perft(5) painfully slow.
A search through your repo sources revealed zero hits for uci/xboard.
For being called a (usable) 'release' it should support one of the above mentioned protocols for automatic testing.
Panzer (still very in progress) - C++ bitboard engine https://github.com/msarchet/panzer
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Re: New engine releases & news 2021
Yes, it's the classical text.msarchet wrote: ↑Sat Sep 25, 2021 6:18 pm I believe I found the canonical source for uci here http://wbec-ridderkerk.nl/html/UCIProtocol.html?
Alex
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Re: New engine releases & news 2021
Hi Alex,Brunetti wrote: ↑Fri Sep 24, 2021 12:38 am New engine: Pawn https://github.com/ruicoelhopedro/pawn.
"A UCI alpha-beta chess engine, largely inspired by Stockfish." It's far simpler than SF, I wouldn't call it a derivative; anyway source code is there.
I made a Windows binary, available here: https://e4e6.com/download/. 1'+1" Elo ~ 2330.
Alex
Could you compile one for very old hw like mine (AMD Phenom II x6)?
Thanks in advance,
Carlos