Blunder 7.3.0 for the GRL.
Games : 1600
Elo pool : 2500
http://rebel13.nl/a/grl.htm
Progress on Blunder
Moderator: Ras
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Rebel
- Posts: 7430
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- Full name: Ed Schröder
Re: Progress on Blunder
90% of coding is debugging, the other 10% is writing bugs.
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algerbrex
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- Full name: Christian Dean
Re: Progress on Blunder
Thanks
I actually did not get around to putting in a pawn hash. That mostly slipped my mind. Thanks for mentioning it again though, I'm going to make a note of it since it shouldn't be too hard to get working.
Yeah, even now I have a basic understanding of how a normal neural network works. And I think I have some idea of how to construct one for a chess engine right now if I wanted to.
But I figured I'd start with a NN first, and then once I understood those well, I would move to understand NNUE. Since I'm assuming one would need a good understanding of NN to fully grasp the advantages and design of NNUE.
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algerbrex
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Re: Progress on Blunder
Thanks for the testing Ed. Interesting results so far.Rebel wrote: ↑Mon Dec 06, 2021 10:23 am Blunder 7.3.0 for the GRL.
Games : 1600
Elo pool : 2500
http://rebel13.nl/a/grl.htm
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mvanthoor
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- Full name: Marcel Vanthoor
Re: Progress on Blunder
I assume you're not going to use some sort of neural network library, and write the network from scratch? (I probably will try that, but I won't even be thinking of that before Rustic is at least 2850 on a single thread and has Lazy SMP implemented. That'll be a -long- way in the future. I'd be very happy if I reach that stage before the end of the year.... 2022. But I doubt it.)
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Rebel
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- Full name: Ed Schröder
Re: Progress on Blunder
Code: Select all
Gambit Rating List
Running : gauntlet Blunder 7.3.0
Time Control : Time control : 40/120
Games : 1600
Results from file gauntlet-blunder.pgn:
No. Name Win Draw Loss Unf. Score Games %
-----------------------------------------------------------
1 Blunder 7.3.0 +101 =52 -103 *19 127.0 256 49.6%
2 CT800 1.43 +19 =5 -9 *1 21.5 33 65.2%
3 Monolith 0.3 +18 =7 -8 *2 21.5 33 65.2%
4 Loki 3.5.0 +12 =11 -10 *2 17.5 33 53.0%
5 Galjoen 0.41.1 +15 =4 -11 *4 17.0 30 56.7%
6 Foxsee 7.20.1 +12 =7 -12 *3 15.5 31 50.0%
7 Jumbo 0.5.3 +12 =4 -16 *2 14.0 32 43.8%
8 Orion 05 +9 =7 -16 *3 12.5 32 39.1%
9 Jumbo 0.6.10 +6 =7 -19 *2 9.5 32 29.7%
Total Games: 275
White Wins: 96 (34.9%)
Black Wins: 108 (39.3%)
Draws: 52 (18.9%)
Unfinished: 19 (6.9%)
Estimated ratings for this elo 2500 pool
# PLAYER : RATING POINTS PLAYED (%)
1 Monolith 0.3 : 2608.0 21.5 33 65
2 CT800 1.43 : 2608.0 21.5 33 65
3 Galjoen 0.41.1 : 2545.4 17.0 30 57
4 Loki 3.5.0 : 2519.7 17.5 33 53
5 Foxsee 7.20.1 : 2498.4 15.5 31 50
6 Blunder 7.3.0 : 2498.4 127.0 256 50
7 Jumbo 0.5.3 : 2454.3 14.0 32 44
8 Orion 05 : 2420.5 12.5 32 39
9 Jumbo 0.6.10 : 2347.3 9.5 32 30Elo ~2500
90% of coding is debugging, the other 10% is writing bugs.
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algerbrex
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- Full name: Christian Dean
Re: Progress on Blunder
Right, that’s the plan. And that’s still a long way off for me as well. But I figure it doesn’t hurt to start thinking about it now so I’ll be ready when the time does come.mvanthoor wrote: ↑Mon Dec 06, 2021 2:13 pmI assume you're not going to use some sort of neural network library, and write the network from scratch? (I probably will try that, but I won't even be thinking of that before Rustic is at least 2850 on a single thread and has Lazy SMP implemented. That'll be a -long- way in the future. I'd be very happy if I reach that stage before the end of the year.... 2022. But I doubt it.)
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algerbrex
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Re: Progress on Blunder
Really? Odd. I haven’t had Blunder crash with cutechess in a long time, and not even in my recent testing. Would you happen to have anymore more info about the crashes?Rebel wrote: ↑Mon Dec 06, 2021 2:14 pmSecond time cute-chess crashed because Blunder crashed and so I leave it as is after 275 games.Code: Select all
Gambit Rating List Running : gauntlet Blunder 7.3.0 Time Control : Time control : 40/120 Games : 1600 Results from file gauntlet-blunder.pgn: No. Name Win Draw Loss Unf. Score Games % ----------------------------------------------------------- 1 Blunder 7.3.0 +101 =52 -103 *19 127.0 256 49.6% 2 CT800 1.43 +19 =5 -9 *1 21.5 33 65.2% 3 Monolith 0.3 +18 =7 -8 *2 21.5 33 65.2% 4 Loki 3.5.0 +12 =11 -10 *2 17.5 33 53.0% 5 Galjoen 0.41.1 +15 =4 -11 *4 17.0 30 56.7% 6 Foxsee 7.20.1 +12 =7 -12 *3 15.5 31 50.0% 7 Jumbo 0.5.3 +12 =4 -16 *2 14.0 32 43.8% 8 Orion 05 +9 =7 -16 *3 12.5 32 39.1% 9 Jumbo 0.6.10 +6 =7 -19 *2 9.5 32 29.7% Total Games: 275 White Wins: 96 (34.9%) Black Wins: 108 (39.3%) Draws: 52 (18.9%) Unfinished: 19 (6.9%) Estimated ratings for this elo 2500 pool # PLAYER : RATING POINTS PLAYED (%) 1 Monolith 0.3 : 2608.0 21.5 33 65 2 CT800 1.43 : 2608.0 21.5 33 65 3 Galjoen 0.41.1 : 2545.4 17.0 30 57 4 Loki 3.5.0 : 2519.7 17.5 33 53 5 Foxsee 7.20.1 : 2498.4 15.5 31 50 6 Blunder 7.3.0 : 2498.4 127.0 256 50 7 Jumbo 0.5.3 : 2454.3 14.0 32 44 8 Orion 05 : 2420.5 12.5 32 39 9 Jumbo 0.6.10 : 2347.3 9.5 32 30
Elo ~2500
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Rebel
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- Full name: Ed Schröder
Re: Progress on Blunder
It says, Blunder engine terminated and then the whole of other running games are terminated by cute chess, then cute chess itself terminates.
90% of coding is debugging, the other 10% is writing bugs.
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algerbrex
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Re: Progress on Blunder
Hmmm, thanks. I'll have to do some investigating. Perhaps I'll have to release a hotfix, since no point in testing a buggy version that crashes. Time control was 40 moves/2 mins right?
Apologies for not testing more thoroughly.
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Rebel
- Posts: 7430
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- Full name: Ed Schröder
Re: Progress on Blunder
Yes, 40/120, 40m/2m. No problem, pretty common for brand new engines, I have restarted at 40/10, perhaps the PGN gives a hint.
90% of coding is debugging, the other 10% is writing bugs.