I do not understand how you can practically cheat online in bullet with no convincing evidence against you and in a way that help you to increase your rating significantly unless you let a different human to play for you or to suggest you moves.Alexander Schmidt wrote: ↑Wed Oct 05, 2022 9:50 amNo, it is easy to cheat in bullet games. You can simply let engines play. The hard thing is to make it play like a human so that an anti-cheat-software won't detect it. But this also should be doable: Take Leela with a human nn, and implement some human behaviour. Then try it with fake accounts until the detector don't recognize it.
This is also the point where I am sure, he is cheating. Especially if you look at the video of his game against Carlsen where he doesn't even look at the board. His interviews show, that he cannot analyze without a board.emadsen wrote: ↑Wed Oct 05, 2022 3:26 am Especially when compared to Vassily Ivanchuk's famous post-game analysis of an entire game completely from memory with no visual board to prompt him.
Obvioulsy it is hard to find sufficient evidence if someone is cheating OTB, and the technical progress will invite more and more to do it. The only chance I see is to ban every online cheater for lifetime from official tournaments, or use statistics like the STDACPL. No mercy.
Let me add: Until there is a solution for that, the only solution for real GM's is not to play against obvious cheaters.
There can be evidence that is not based on the moves but based on the fact that you use some software that you are not allowed to use to play automatically(you have no time to look at engine output and copy the moves of the engine in bullet).
Note that I do not know if it is even possible to play automatically in games of humans and I think it should be easy to prevent it and a software can accept moves only if it detect moving the mouse.
Time management also can be an evidence against you because usually humans use premove in bullet and I think engines are not programmed to use premove.
I also expect times of the moves in buller to be also dependent on the length of the movement that you need to do with the mouse.
An extreme example is if you play Ra1-b1 and after premove of the opponent in the next move Qh8-a1
I expect in this case that Qh8-a1 is going to take you significantly more time if you are a human because you need to move the mouse from b1 to h8 and to a1.