New project: very general engine for variants

Discussion of chess software programming and technical issues.

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rdhoffmann
Posts: 54
Joined: Fri Apr 21, 2023 3:46 pm
Full name: Richard Hoffmann

Re: New project: very general engine for variants

Post by rdhoffmann »

Would love to see this happen!

I wrote engines for Horde and Los Alamos variants and cannot find any sparring partners, other than Fairy Stockfish.
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hgm
Posts: 28480
Joined: Fri Mar 10, 2006 10:06 am
Location: Amsterdam
Full name: H G Muller

Re: New project: very general engine for variants

Post by hgm »

It should be easy to configure Fairy-Max for Los Alamos Chess. And I am pretty sure Sjaak II and Nibiyu should be able to play it too.
rdhoffmann
Posts: 54
Joined: Fri Apr 21, 2023 3:46 pm
Full name: Richard Hoffmann

Re: New project: very general engine for variants

Post by rdhoffmann »

Great thank you hgm! It seems Sjaak II has similar depth and strength as my LA engine, maybe a little weaker but not by much.
catugocatugocatugo
Posts: 37
Joined: Thu Feb 16, 2023 12:56 pm
Full name: Florea Aurelian

Re: New project: very general engine for variants

Post by catugocatugocatugo »

Any news about this hgm? Can you use this project to power jocly? That would certaintly be wonderfull!
fire_varan
Posts: 45
Joined: Mon Dec 23, 2024 1:32 am
Full name: Anatoliy Sova

Re: New project: very general engine for variants

Post by fire_varan »

catugocatugocatugo wrote: Fri Feb 27, 2026 2:00 pm Any news about this hgm? Can you use this project to power jocly? That would certaintly be wonderfull!
If you are eager about creating engines for some variants, you could try some neural networks.
I have vibecoded one engine for Whale Shogi already and it seems to play the game properly:

https://pastebin.com/PRDGV8fn