Would love to see this happen!
I wrote engines for Horde and Los Alamos variants and cannot find any sparring partners, other than Fairy Stockfish.
New project: very general engine for variants
Moderator: Ras
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rdhoffmann
- Posts: 54
- Joined: Fri Apr 21, 2023 3:46 pm
- Full name: Richard Hoffmann
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hgm
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- Location: Amsterdam
- Full name: H G Muller
Re: New project: very general engine for variants
It should be easy to configure Fairy-Max for Los Alamos Chess. And I am pretty sure Sjaak II and Nibiyu should be able to play it too.
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rdhoffmann
- Posts: 54
- Joined: Fri Apr 21, 2023 3:46 pm
- Full name: Richard Hoffmann
Re: New project: very general engine for variants
Great thank you hgm! It seems Sjaak II has similar depth and strength as my LA engine, maybe a little weaker but not by much.
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catugocatugocatugo
- Posts: 37
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- Full name: Florea Aurelian
Re: New project: very general engine for variants
Any news about this hgm? Can you use this project to power jocly? That would certaintly be wonderfull!
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fire_varan
- Posts: 45
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- Full name: Anatoliy Sova
Re: New project: very general engine for variants
If you are eager about creating engines for some variants, you could try some neural networks.catugocatugocatugo wrote: ↑Fri Feb 27, 2026 2:00 pm Any news about this hgm? Can you use this project to power jocly? That would certaintly be wonderfull!
I have vibecoded one engine for Whale Shogi already and it seems to play the game properly:
https://pastebin.com/PRDGV8fn