Hello, Jim!
Please make a compilation for Android as well. It's the fastest-growing engine, after all. Many people would like to have it not only on their computers but also on their phones. For example, I run entire engine matches on my phone, with a set time and from set positions. I'd be very interested in PlentyChess Android, this latest version, because you developed 7.0.0.
Hello, Jim!
Please make a compilation for Android as well. It's the fastest-growing engine, after all. Many people would like to have it not only on their computers but also on their phones. For example, I run entire engine matches on my phone, with a set time and from set positions. I'd be very interested in PlentyChess Android, this latest version, because you developed 7.0.0.
I haven't been able to compile an android build that works correctly.
SlonoSlonar wrote: ↑Tue Oct 28, 2025 7:22 pm
Hello, Jim!
Please make a compilation for Android as well. It's the fastest-growing engine, after all. Many people would like to have it not only on their computers but also on their phones. For example, I run entire engine matches on my phone, with a set time and from set positions. I'd be very interested in PlentyChess Android, this latest version, because you developed 7.0.0.
I'll take the liberty. On the one hand, the network has to be compiled in advance (make process-net), and on the other hand, a small change has to be made in the source code. It's not possible without some preliminary work. Incidentally, Clang has a slight advantage over the GCC compiler in this regard.
SlonoSlonar wrote: ↑Tue Oct 28, 2025 7:22 pm
Hello, Jim!
Please make a compilation for Android as well. It's the fastest-growing engine, after all. Many people would like to have it not only on their computers but also on their phones. For example, I run entire engine matches on my phone, with a set time and from set positions. I'd be very interested in PlentyChess Android, this latest version, because you developed 7.0.0.
I'll take the liberty. On the one hand, the network has to be compiled in advance (make process-net), and on the other hand, a small change has to be made in the source code. It's not possible without some preliminary work. Incidentally, Clang has a slight advantage over the GCC compiler in this regard.