Uri Based on these test I believe that Movei421 is slightly stronger than version 423, what is the main difference between Movei421 and Movei423 ?
Engine Score Wi Mo Al Mo Ru Pe S-B
1: WildCat_7 15.0/25 ····· =1011 11010 01011 =11=1 001=0 182.75
2: Movei00_8_421 13.5/25 =0100 ····· 10010 11=1= 11000 1=1=1 160.50
3: AlaricWB704 13.0/25 00101 01101 ····· 10=01 1=010 =0=11 159.25
4: Movei00_8_423 12.5/25 10100 00=0= 01=10 ····· =111= 1==== 150.00
5: Ruffian_105 11.0/25 =00=0 00111 0=101 =000= ····· =1101 135.50
6: Petir439 10.0/25 110=1 0=0=0 =1=00 0==== =0010 ····· 133.50
75 of 105 games played
Name of the tournament: Arena tournament
Site/ Country: Jorge, United States
Level: Tournament 40/1
Hardware: AMD Athlon(tm) Processor 1202 MHz with 512MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: C:\Program Files\Arena\Arena.pgn
Website:
E-Mail Address:
------------------------------------------------------------------------------------
I started to test against Glaurung 121 and here is the comparison of the two latest Movei421 and Movei243.
Athlon, Blitz:2'+1" 0
12345678901234567890123456789012345678901234567890
1 Glaurung 1.2.1 2720 10011011½½½111½111½11111111½1½1½01½1111101½0110110 37.0/50
2 Movei00_8_421 2668 01100100½½½000½000½00000000½0½0½10½0000010½1001001 13.0/50
----------------------------------------------------------------------
Athlon, Blitz:2'+1" 0
12345678901234567890123456789012345678901234567890
1 Glaurung 1.2.1 2720 11011½½011½1111½011½01½1101½11½1111½½101½010½0½111 34.5/50
2 Movei00_8_423 2668 00100½½100½0000½100½10½0010½00½0000½½010½101½1½000 15.5/50
-----------------------------------------------------------------------
Athlon, Blitz:2'+1" 0
123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890
1
Movei00_8_421 2668 0½½010101½½½110101½0111½1111½½0½½00½½0½½½000½1½½10½110101½0½½½½011110101101101½½½½110100111½11½10½0½1001½110½0½1½00½01½½01010001½11½001½½½1½1½11½10½11 82.5/150
2
Movei00_8_423 2670 1½½101010½½½001010½1000½0000½½1½½11½½1½½½111½0½½01½001010½1½½½½100001010010010½½½½001011000½00½01½1½0110½001½1½0½11½10½½10101110½00½110½½½0½0½00½01½00 67.5/150
Uri what is the difference between Movei421 and Movei423 ?
Moderator: Ras
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Re: Uri what is the difference between Movei421 and Movei423
one of the difference is fixing bugs in evaluation to have symmetric evaluation.
Another difference is higher score for the part of my mobility score that is similiar to fruit's mobility.
You can change mobilitydivider that is a parameter of version 423
it is practically fixed to be 512 in version 421 and you cannot change it in version 421.
In version 423 it has default value of 128 because I guessed that 128 is better than 512.
It is possible that my guess was wrong and it is better to use 512 and I did not test it with enough games to be sure.
Note that I read in the past an opinion that bigger values of mobility are better at longer time control and I do not know if it is correct.
Uri
Another difference is higher score for the part of my mobility score that is similiar to fruit's mobility.
You can change mobilitydivider that is a parameter of version 423
it is practically fixed to be 512 in version 421 and you cannot change it in version 421.
In version 423 it has default value of 128 because I guessed that 128 is better than 512.
It is possible that my guess was wrong and it is better to use 512 and I did not test it with enough games to be sure.
Note that I read in the past an opinion that bigger values of mobility are better at longer time control and I do not know if it is correct.
Uri
-
- Posts: 2564
- Joined: Thu Mar 09, 2006 3:04 am
Re: Uri what is the difference between Movei421 and Movei423
Yes based on these results to use 512 it seems to be better than 128Uri Blass wrote:one of the difference is fixing bugs in evaluation to have symmetric evaluation.
Another difference is higher score for the part of my mobility score that is similiar to fruit's mobility.
You can change mobilitydivider that is a parameter of version 423
it is practically fixed to be 512 in version 421 and you cannot change it in version 421.
In version 423 it has default value of 128 because I guessed that 128 is better than 512.
It is possible that my guess was wrong and it is better to use 512 and I did not test it with enough games to be sure.
Note that I read in the past an opinion that bigger values of mobility are better at longer time control and I do not know if it is correct.
Uri
Engine Score Wi Mo Al Mo Ru Pe S-B
1: WildCat_7 20.5/35 ······· =101101 1101010 0101110 =11=11= 001=001 348.50
2: Movei00_8_421 19.5/35 =010010 ······· 1001001 11=1=01 11000== 1=1=111 325.25
3: AlaricWB704 17.5/35 0010101 0110110 ······· 10=01== 1=01001 =0=11=0 305.75
4: Movei00_8_423 17.0/35 1010001 00=0=10 01=10== ······· =111=== 1====0= 291.75
5: Ruffian_105 15.5/35 =00=00= 00111== 0=10110 =000=== ······· =1101== 271.50
6: Petir439 15.0/35 110=110 0=0=000 =1=00=1 0====1= =0010== ······· 271.25
105 games played / Tournament finished
Name of the tournament: Arena tournament
Site/ Country: Jorge, United States
Level: Tournament 40/1
Hardware: AMD Athlon(tm) Processor 1202 MHz with 512MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: C:\Program Files\Arena\Arena.pgn
Website:
E-Mail Address:
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- Posts: 10807
- Joined: Thu Mar 09, 2006 12:37 am
- Location: Tel-Aviv Israel
Re: Uri what is the difference between Movei421 and Movei423
I think that it may be interesting to test the following personalitypichy wrote:Yes based on these results to use 512 it seems to be better than 128Uri Blass wrote:one of the difference is fixing bugs in evaluation to have symmetric evaluation.
Another difference is higher score for the part of my mobility score that is similiar to fruit's mobility.
You can change mobilitydivider that is a parameter of version 423
it is practically fixed to be 512 in version 421 and you cannot change it in version 421.
In version 423 it has default value of 128 because I guessed that 128 is better than 512.
It is possible that my guess was wrong and it is better to use 512 and I did not test it with enough games to be sure.
Note that I read in the past an opinion that bigger values of mobility are better at longer time control and I do not know if it is correct.
Uri
Engine Score Wi Mo Al Mo Ru Pe S-B
1: WildCat_7 20.5/35 ······· =101101 1101010 0101110 =11=11= 001=001 348.50
2: Movei00_8_421 19.5/35 =010010 ······· 1001001 11=1=01 11000== 1=1=111 325.25
3: AlaricWB704 17.5/35 0010101 0110110 ······· 10=01== 1=01001 =0=11=0 305.75
4: Movei00_8_423 17.0/35 1010001 00=0=10 01=10== ······· =111=== 1====0= 291.75
5: Ruffian_105 15.5/35 =00=00= 00111== 0=10110 =000=== ······· =1101== 271.50
6: Petir439 15.0/35 110=110 0=0=000 =1=00=1 0====1= =0010== ······· 271.25
105 games played / Tournament finished
Name of the tournament: Arena tournament
Site/ Country: Jorge, United States
Level: Tournament 40/1
Hardware: AMD Athlon(tm) Processor 1202 MHz with 512MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: C:\Program Files\Arena\Arena.pgn
Website:
E-Mail Address:
knight_square_table 210 345 345 345 345 345 345 210 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 220 320 340 340 340 340 320 220 bishop_square_table 355 355 355 355 355 355 355 355 300 355 355 355 355 355 355 300 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 mobilitydivider 64 bigpositional_opening 135 bigpositional_endgame 135
The idea is simply to increase mobility score and as compensation have almost constant knight and bishop piece square tables.
result after 8 games against default 423 at 1,000,000 nodes per move is very promising
7-0 and 1 draw for the new personality but I guess that this is mainly because of luck and I plan to play more games.
Uri
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- Joined: Thu Mar 09, 2006 12:37 am
- Location: Tel-Aviv Israel
Re: Uri what is the difference between Movei421 and Movei423
As I said you cannot trust 7-0 and 1 draw
result now is only 14-9-12 for the new personality(so the difference got slightly smaller).
Uri
result now is only 14-9-12 for the new personality(so the difference got slightly smaller).
Uri
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Re: Uri what is the difference between Movei421 and Movei423
Now the result is improving
26-14 with 16 draws for the new personality.
26-14 with 16 draws for the new personality.
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Re: Uri what is the difference between Movei421 and Movei423
Uri Blass wrote:I think that it may be interesting to test the following personalitypichy wrote:Yes based on these results to use 512 it seems to be better than 128Uri Blass wrote:one of the difference is fixing bugs in evaluation to have symmetric evaluation.
Another difference is higher score for the part of my mobility score that is similiar to fruit's mobility.
You can change mobilitydivider that is a parameter of version 423
it is practically fixed to be 512 in version 421 and you cannot change it in version 421.
In version 423 it has default value of 128 because I guessed that 128 is better than 512.
It is possible that my guess was wrong and it is better to use 512 and I did not test it with enough games to be sure.
Note that I read in the past an opinion that bigger values of mobility are better at longer time control and I do not know if it is correct.
Uri
Engine Score Wi Mo Al Mo Ru Pe S-B
1: WildCat_7 20.5/35 ······· =101101 1101010 0101110 =11=11= 001=001 348.50
2: Movei00_8_421 19.5/35 =010010 ······· 1001001 11=1=01 11000== 1=1=111 325.25
3: AlaricWB704 17.5/35 0010101 0110110 ······· 10=01== 1=01001 =0=11=0 305.75
4: Movei00_8_423 17.0/35 1010001 00=0=10 01=10== ······· =111=== 1====0= 291.75
5: Ruffian_105 15.5/35 =00=00= 00111== 0=10110 =000=== ······· =1101== 271.50
6: Petir439 15.0/35 110=110 0=0=000 =1=00=1 0====1= =0010== ······· 271.25
105 games played / Tournament finished
Name of the tournament: Arena tournament
Site/ Country: Jorge, United States
Level: Tournament 40/1
Hardware: AMD Athlon(tm) Processor 1202 MHz with 512MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: C:\Program Files\Arena\Arena.pgn
Website:
E-Mail Address:
knight_square_table 210 345 345 345 345 345 345 210 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 220 320 340 340 340 340 320 220 bishop_square_table 355 355 355 355 355 355 355 355 300 355 355 355 355 355 355 300 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 mobilitydivider 64 bigpositional_opening 135 bigpositional_endgame 135
The idea is simply to increase mobility score and as compensation have almost constant knight and bishop piece square tables.
result after 8 games against default 423 at 1,000,000 nodes per move is very promising
7-0 and 1 draw for the new personality but I guess that this is mainly because of luck and I plan to play more games.
Uri
Are you saying that I should include the value for the bishop and knight piece square tables, making my new Movei_changes423 configuration settings look like this

pawn_square_table 1000 1010 1010 1010 1010 1010 1010 1000 130 130 130 130 130 130 130 130 115 115 115 115 115 115 115 115 100 100 100 105 105 100 100 100 90 92 95 100 100 95 92 90 90 91 92 85 85 92 91 90 91 90 90 70 70 90 90 91 0 0 0 0 0 0 0 0
knight_square_table 210 345 345 345 345 345 345 210 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 220 320 340 340 340 340 320 220 bishop_square_table 355 355 355 355 355 355 355 355 300 355 355 355 355 355 355 300 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355
355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 mobilitydivider 64 bigpositional_opening 135 bigpositional_endgame 135
candidatefactor 3 progress 10 10 10 0
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Re: Uri what is the difference between Movei421 and Movei423
Uri Blass wrote:I think that it may be interesting to test the following personalitypichy wrote:Yes based on these results to use 512 it seems to be better than 128Uri Blass wrote:one of the difference is fixing bugs in evaluation to have symmetric evaluation.
Another difference is higher score for the part of my mobility score that is similiar to fruit's mobility.
You can change mobilitydivider that is a parameter of version 423
it is practically fixed to be 512 in version 421 and you cannot change it in version 421.
In version 423 it has default value of 128 because I guessed that 128 is better than 512.
It is possible that my guess was wrong and it is better to use 512 and I did not test it with enough games to be sure.
Note that I read in the past an opinion that bigger values of mobility are better at longer time control and I do not know if it is correct.
Uri
Engine Score Wi Mo Al Mo Ru Pe S-B
1: WildCat_7 20.5/35 ······· =101101 1101010 0101110 =11=11= 001=001 348.50
2: Movei00_8_421 19.5/35 =010010 ······· 1001001 11=1=01 11000== 1=1=111 325.25
3: AlaricWB704 17.5/35 0010101 0110110 ······· 10=01== 1=01001 =0=11=0 305.75
4: Movei00_8_423 17.0/35 1010001 00=0=10 01=10== ······· =111=== 1====0= 291.75
5: Ruffian_105 15.5/35 =00=00= 00111== 0=10110 =000=== ······· =1101== 271.50
6: Petir439 15.0/35 110=110 0=0=000 =1=00=1 0====1= =0010== ······· 271.25
105 games played / Tournament finished
Name of the tournament: Arena tournament
Site/ Country: Jorge, United States
Level: Tournament 40/1
Hardware: AMD Athlon(tm) Processor 1202 MHz with 512MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: C:\Program Files\Arena\Arena.pgn
Website:
E-Mail Address:
knight_square_table 210 345 345 345 345 345 345 210 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 220 320 340 340 340 340 320 220 bishop_square_table 355 355 355 355 355 355 355 355 300 355 355 355 355 355 355 300 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 mobilitydivider 64 bigpositional_opening 135 bigpositional_endgame 135
The idea is simply to increase mobility score and as compensation have almost constant knight and bishop piece square tables.
result after 8 games against default 423 at 1,000,000 nodes per move is very promising
7-0 and 1 draw for the new personality but I guess that this is mainly because of luck and I plan to play more games.
Uri
With this Movei_changes423:
knight_square_table 210 345 345 345 345 345 345 210 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 220 320 340 340 340 340 320 220 bishop_square_table 355 355 355 355 355 355 355 355 300 355 355 355 355 355 355 300 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 mobilitydivider 512 bigpositional_opening 135 bigpositional_endgame 135
candidatefactor 3 progress 10 10 10 0
I got this score so far

Engine Score Mo Ru Mo Wi Co Al S-B
1: Movei00_8_423 9.5/15 ··· ==0 ==1 1=1 1=0 =11 63.25
2: Ruffian_105 9.0/15 ==1 ··· =01 =10 11= 0=1 63.25
3: Movei00_8_421 7.0/15 ==0 =10 ··· 11= 100 010 52.00
4: WildCat_7 7.0/15 0=0 =01 00= ··· 110 1=1 47.50
5: Colossus2007b 6.0/14 0=1 00= 011 001 ··· 10 45.25
6: AlaricWB704 5.5/14 =00 1=0 101 0=0 01 ··· 41.75
44 of 90 games played
Name of the tournament: Arena tournament
Site/ Country: Jorge, United States
Level: Tournament 40/1
Hardware: AMD Athlon(tm) Processor 1202 MHz with 512MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: C:\Program Files\Arena\Arena.pgn
Website:
E-Mail Address:
-
- Posts: 10807
- Joined: Thu Mar 09, 2006 12:37 am
- Location: Tel-Aviv Israel
Re: Uri what is the difference between Movei421 and Movei423
Yespichy wrote:Uri Blass wrote:I think that it may be interesting to test the following personalitypichy wrote:Yes based on these results to use 512 it seems to be better than 128Uri Blass wrote:one of the difference is fixing bugs in evaluation to have symmetric evaluation.
Another difference is higher score for the part of my mobility score that is similiar to fruit's mobility.
You can change mobilitydivider that is a parameter of version 423
it is practically fixed to be 512 in version 421 and you cannot change it in version 421.
In version 423 it has default value of 128 because I guessed that 128 is better than 512.
It is possible that my guess was wrong and it is better to use 512 and I did not test it with enough games to be sure.
Note that I read in the past an opinion that bigger values of mobility are better at longer time control and I do not know if it is correct.
Uri
Engine Score Wi Mo Al Mo Ru Pe S-B
1: WildCat_7 20.5/35 ······· =101101 1101010 0101110 =11=11= 001=001 348.50
2: Movei00_8_421 19.5/35 =010010 ······· 1001001 11=1=01 11000== 1=1=111 325.25
3: AlaricWB704 17.5/35 0010101 0110110 ······· 10=01== 1=01001 =0=11=0 305.75
4: Movei00_8_423 17.0/35 1010001 00=0=10 01=10== ······· =111=== 1====0= 291.75
5: Ruffian_105 15.5/35 =00=00= 00111== 0=10110 =000=== ······· =1101== 271.50
6: Petir439 15.0/35 110=110 0=0=000 =1=00=1 0====1= =0010== ······· 271.25
105 games played / Tournament finished
Name of the tournament: Arena tournament
Site/ Country: Jorge, United States
Level: Tournament 40/1
Hardware: AMD Athlon(tm) Processor 1202 MHz with 512MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: C:\Program Files\Arena\Arena.pgn
Website:
E-Mail Address:
knight_square_table 210 345 345 345 345 345 345 210 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 220 320 340 340 340 340 320 220 bishop_square_table 355 355 355 355 355 355 355 355 300 355 355 355 355 355 355 300 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 mobilitydivider 64 bigpositional_opening 135 bigpositional_endgame 135
The idea is simply to increase mobility score and as compensation have almost constant knight and bishop piece square tables.
result after 8 games against default 423 at 1,000,000 nodes per move is very promising
7-0 and 1 draw for the new personality but I guess that this is mainly because of luck and I plan to play more games.
Uri
Are you saying that I should include the value for the bishop and knight piece square tables, making my new Movei_changes423 configuration settings look like this![]()
pawn_square_table 1000 1010 1010 1010 1010 1010 1010 1000 130 130 130 130 130 130 130 130 115 115 115 115 115 115 115 115 100 100 100 105 105 100 100 100 90 92 95 100 100 95 92 90 90 91 92 85 85 92 91 90 91 90 90 70 70 90 90 91 0 0 0 0 0 0 0 0
knight_square_table 210 345 345 345 345 345 345 210 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 220 320 340 340 340 340 320 220 bishop_square_table 355 355 355 355 355 355 355 355 300 355 355 355 355 355 355 300 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355
355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 mobilitydivider 64 bigpositional_opening 135 bigpositional_endgame 135
candidatefactor 3 progress 10 10 10 0
candidatefactor 3 progress 10 10 10 0 are not needed but they change nothing because they are the default values of 423.
This setting seem promising also based on my tests.
After 64 games
29-15 with 20 draws against default setting based on my tests with fixed number of nodes.
Of course more games are needed.
bigpositional_opening and bigpositional_endgame are the minimal positional advantage(in centi-pawns) that is needed to give additional bonus for big positional advantage.
I increased the positional score so it is logical to reduce that bonus and have it in less cases.
I am not sure if 135 135 is the best and maybe bigger numbers that I did not try are even better.
Uri
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- Posts: 2564
- Joined: Thu Mar 09, 2006 3:04 am
Re: Now Movei423 is really improving
Uri Blass wrote:Yespichy wrote:Uri Blass wrote:I think that it may be interesting to test the following personalitypichy wrote:Yes based on these results to use 512 it seems to be better than 128Uri Blass wrote:one of the difference is fixing bugs in evaluation to have symmetric evaluation.
Another difference is higher score for the part of my mobility score that is similiar to fruit's mobility.
You can change mobilitydivider that is a parameter of version 423
it is practically fixed to be 512 in version 421 and you cannot change it in version 421.
In version 423 it has default value of 128 because I guessed that 128 is better than 512.
It is possible that my guess was wrong and it is better to use 512 and I did not test it with enough games to be sure.
Note that I read in the past an opinion that bigger values of mobility are better at longer time control and I do not know if it is correct.
Uri
Engine Score Wi Mo Al Mo Ru Pe S-B
1: WildCat_7 20.5/35 ······· =101101 1101010 0101110 =11=11= 001=001 348.50
2: Movei00_8_421 19.5/35 =010010 ······· 1001001 11=1=01 11000== 1=1=111 325.25
3: AlaricWB704 17.5/35 0010101 0110110 ······· 10=01== 1=01001 =0=11=0 305.75
4: Movei00_8_423 17.0/35 1010001 00=0=10 01=10== ······· =111=== 1====0= 291.75
5: Ruffian_105 15.5/35 =00=00= 00111== 0=10110 =000=== ······· =1101== 271.50
6: Petir439 15.0/35 110=110 0=0=000 =1=00=1 0====1= =0010== ······· 271.25
105 games played / Tournament finished
Name of the tournament: Arena tournament
Site/ Country: Jorge, United States
Level: Tournament 40/1
Hardware: AMD Athlon(tm) Processor 1202 MHz with 512MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: C:\Program Files\Arena\Arena.pgn
Website:
E-Mail Address:
knight_square_table 210 345 345 345 345 345 345 210 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 220 320 340 340 340 340 320 220 bishop_square_table 355 355 355 355 355 355 355 355 300 355 355 355 355 355 355 300 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 mobilitydivider 64 bigpositional_opening 135 bigpositional_endgame 135
The idea is simply to increase mobility score and as compensation have almost constant knight and bishop piece square tables.
result after 8 games against default 423 at 1,000,000 nodes per move is very promising
7-0 and 1 draw for the new personality but I guess that this is mainly because of luck and I plan to play more games.
Uri
Are you saying that I should include the value for the bishop and knight piece square tables, making my new Movei_changes423 configuration settings look like this![]()
pawn_square_table 1000 1010 1010 1010 1010 1010 1010 1000 130 130 130 130 130 130 130 130 115 115 115 115 115 115 115 115 100 100 100 105 105 100 100 100 90 92 95 100 100 95 92 90 90 91 92 85 85 92 91 90 91 90 90 70 70 90 90 91 0 0 0 0 0 0 0 0
knight_square_table 210 345 345 345 345 345 345 210 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 345 220 320 340 340 340 340 320 220 bishop_square_table 355 355 355 355 355 355 355 355 300 355 355 355 355 355 355 300 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355
355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 355 mobilitydivider 512 bigpositional_opening 135 bigpositional_endgame 135
candidatefactor 3 progress 10 10 10 0 are not needed but they change nothing because they are the default values of 423.
This setting seem promising also based on my tests.
After 64 games
29-15 with 20 draws against default setting based on my tests with fixed number of nodes.
Of course more games are needed.
bigpositional_opening and bigpositional_endgame are the minimal positional advantage(in centi-pawns) that is needed to give additional bonus for big positional advantage.
I increased the positional score so it is logical to reduce that bonus and have it in less cases.
I am not sure if 135 135 is the best and maybe bigger numbers that I did not try are even better.
Uri
A small change is really making a difference, simply take a look at mighty Alaric704 and Wildcat7.0 behind both version of Movei423 and 421, but the main difference now is that Movei423 is scoring better than Movei421

PS: I left it with mobilitydivider 512 instead of 64 and I am getting good results so far

Engine Score Ru Mo Mo Wi Co Al S-B
1: Ruffian_105 14.0/23 ····· ==110 =011 =10=0 11=1 0=11= 159.25
2: Movei00_8_423 14.0/24 ==001 ····· ==110 1=11 1=010 =110= 157.25
3: Movei00_8_421 12.5/24 =100 ==001 ····· 11=11 100=0 01011 141.25
4: WildCat_7 10.5/24 =01=1 0=00 00=00 ····· 11010 1=110 120.25
5: Colossus2007b 10.0/23 00=0 0=101 011=1 00101 ····· 100= 121.75
5: AlaricWB704 10.0/24 1=00= =001= 10100 0=001 011= ····· 121.75
71 of 90 games played
Name of the tournament: Arena tournament
Site/ Country: Jorge, United States
Level: Tournament 40/1
Hardware: AMD Athlon(tm) Processor 1202 MHz with 512MB Memory
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
PGN-File: C:\Program Files\Arena\Arena.pgn
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