Intel Q6600 Quad Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
HS-Large Remis book (limited to 12 moves)
40 moves in 32 minutes repeating (adapted for the CCRL)
2 cycles 34 rounds
All engines 32-bit 1CPU
The top engine is likely to be promoted into Division 6. The second top engine is likely to play a ten game promotion/relegation match against the second bottom engine from Division 6.
Intel Q6600 Quad Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
HS-Large Remis book (limited to 12 moves)
40 moves in 32 minutes repeating (adapted for the CCRL)
2 cycles 34 rounds
All engines 32-bit 1CPU
The top engine is likely to be promoted into Division 6. The second top engine is likely to play a ten game promotion/relegation match against the second bottom engine from Division 6.
Intel Q6600 Quad Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
HS-Large Remis book (limited to 12 moves)
40 moves in 32 minutes repeating (adapted for the CCRL)
2 cycles 34 rounds
All engines 32-bit 1CPU
The top engine is likely to be promoted into Division 6. The second top engine is likely to play a ten game promotion/relegation match against the second bottom engine from Division 6.
Graham Banks wrote:Daydreamer 1.5 has replaced Daydreamer 1.0.1. The necessary games are being replayed.
Hi Graham,
does this "replace engine" function really work in ChessGUI,
or did you have to do manual acrobatics ?
Matthias.
Hi Matthias,
yes, the replace engine function works perfectly.
However, I'm not so sure about the replay game option. For that I prefer to manually edit the schedule and pgn files.
Also, be aware that when checking parameters from within the tournament screen, each parameter is listed twice.
ChessGUI is still my preferred GUI, alongside Fritz.
Intel Q6600 Quad Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
HS-Large Remis book (limited to 12 moves)
40 moves in 32 minutes repeating (adapted for the CCRL)
2 cycles 34 rounds
All engines 32-bit 1CPU
The top engine is likely to be promoted into Division 6. The second top engine is likely to play a ten game promotion/relegation match against the second bottom engine from Division 6.
Intel Q6600 Quad Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
HS-Large Remis book (limited to 12 moves)
40 moves in 32 minutes repeating (adapted for the CCRL)
2 cycles 34 rounds
All engines 32-bit 1CPU
The top engine is likely to be promoted into Division 6. The second top engine is likely to play a ten game promotion/relegation match against the second bottom engine from Division 6.
Intel Q6600 Quad Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
HS-Large Remis book (limited to 12 moves)
40 moves in 32 minutes repeating (adapted for the CCRL)
2 cycles 34 rounds
All engines 32-bit 1CPU
The top engine is likely to be promoted into Division 6. The second top engine is likely to play a ten game promotion/relegation match against the second bottom engine from Division 6.
Intel Q6600 Quad Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
HS-Large Remis book (limited to 12 moves)
40 moves in 32 minutes repeating (adapted for the CCRL)
2 cycles 34 rounds
All engines 32-bit 1CPU
The top engine is likely to be promoted into Division 6. The second top engine is likely to play a ten game promotion/relegation match against the second bottom engine from Division 6.