ProDeo 1.74 Gauntlets (CCRL 40/40)

Discussion of computer chess matches and engine tournaments.

Moderator: Ras

User avatar
Aser Huerga
Posts: 812
Joined: Tue Jun 16, 2009 10:09 am
Location: Spain

ProDeo 1.74 Gauntlets (CCRL 40/40)

Post by Aser Huerga »

ProDeo 1.74 Gauntlets

Hardware: Intel Q8400 2.66GHz 4GB RAM
Operating system: Microsoft Windows XP 64 Bit Professional
All engines 1 CPU (SSE versions when available)
Arena 2.0.1 GUI
128MB Hash Tables
3-4-5 EGTBs in SSD
Ponder off
Book ECO_500_Most_Played (from the last 30 years, based on Norm Pollock collections), each pair plays the same position with switched colours.
40 moves in 28 minutes repeating (adapted to the CCRL 40/40 standard)

Code: Select all

1   ProDeo 1.74            -2739- 112.0/216
2   Philou 3.60             2700  14.0/24
3   Colossus 2008b          2744  13.5/24
4   Alfil 8.1.1             2700  13.0/24
5   Gaviota 0.84 64-bit     2730  12.0/24  1344.00
6   Sloppy 0.2.3 64-bit     2713  12.0/24  1344.00
7   Alaric 707              2761  11.5/24
8   Slow Chess Blitz WV2.1  2738  9.5/24  1064.00
9   WildCat 8               2730  9.5/24  1064.00
10  RedQueen 1.0.0 64-bit   2730  9.0/24
(All ELOs referred to the last Chess Computer Rating List when tournament starts, except -XXXX- one, wich is referred to performance).

Games: http://kirill-kryukov.com/chess/discuss ... p?id=24847
User avatar
Aser Huerga
Posts: 812
Joined: Tue Jun 16, 2009 10:09 am
Location: Spain

Re: ProDeo 1.74 Gauntlets (CCRL 40/40)

Post by Aser Huerga »

Looking at the games, it seems he excells at castle attack, when enemy king is underprotected ProDeo acts as a predator. He even do real sacrifices (for example down the exchange, or a minor piece) to pester enemy king. He is very good using rooks and queen against opposite king.

It excells too in material imbalace positions (e.g. game 40 and others) usually handle two rooks against queen, but sometimes he have choosed rook against two minor pieces lossing the game.

OTOH, it seems he lacks some knowledge about passed pawns, lossing some games bacause he didn't evaluate properly the danger in passed pawns. Same for bad bishop.

He likes tactic complications in the middlegame. Maybe a medium finals player, I would like to see endgame tablebases implemented in ProDeo.