PotChess(3) is very much like orthodox chess, except:
1) No double square pawn advance, so no en passant.
2) No underpromotion.
3) No castling.
4) Repeating a position just once is an immediate draw.
PotChess(n + 1) is like PotChess(n), except:
1) Twice the edge length and so four times the total number of squares.
2) Initial pawn placement moved one rank towards the middle of the board.
3) Home rank men are doubled via lateral duplication except each king gets another queen to the queen side.
4) The squares vacated by the pawns are filled with men cloned form those on the prior rank, excet that the king get gets yet another queen if needed.
So, for PotChess(4), there are 256 squares, 96 men, and White's first three ranks look like:
Code: Select all
PPPPPPPPPPPPPPPP
RRNNBBQQQQBBNNRR
RRNNBBQQQKBBNNRR
Code: Select all
RRRRNNNNBBBBQQQQQQQKBBBBNNNNRRRR
RRRRNNNNBBBBQQQQQQQQBBBBNNNNRRRR
RRRRNNNNBBBBQQQQQQQQBBBBNNNNRRRR
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
Why all of this foolishness? The idea is do re-invigorate computer chess research by advancing the computational complexity of the game beyond what can be handled using the old and tired techniques on current hardware.


